AI Analysis
KS7 is a single-map PWAD designed for Doom II, featuring one sprawling and challenging level built from scratch using DCK 3.3. The map is large and complex, with 704 things, 647 sectors, and over 3000 linedefs, emphasizing exploration and key hunting, including tricky false walls and a deadly key door sequence. The monster density and difficulty are high, especially on Ultraviolence, with significant threats requiring careful tactics. The environment uses a mix of classic Doom textures including brick, marble, metal, and techbase elements, creating a varied but cohesive theme. Resource balance is tight, demanding skillful ammo and health management. The level is intended for legacy or ZDoom engines and is not designed for multiplayer or demos.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Cory Banket |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 704 |
| Linedefs | 3044 |
| Sidedefs | 4433 |
| Vertices | 2653 |
| Sectors | 647 |
| Segs | 4660 |
| SSectors | 1305 |
| Nodes | 1304 |
| UV monsters | 318 |
| HMP monsters | 220 |
| HTR monsters | 134 |
| UV items | 225 |
| HMP items | 176 |
| HTR items | 136 |
| imp | 84 |
| shotgun_guy | 53 |
| lost_soul | 35 |
| zombieman | 35 |
| demon | 33 |
| chaingun_guy | 20 |
| revenant | 15 |
| spectre | 14 |
| cacodemon | 10 |
| baron | 8 |
| hell_knight | 8 |
| pain_elemental | 2 |
| mancubus | 1 |
| shells | 49 |
| medikit | 37 |
| health_bonus | 25 |
| rocket | 24 |
| stimpack | 24 |
| ammo_clip | 19 |
| cell | 11 |
| ammo_box | 10 |
| armor_bonus | 6 |
| cell_pack | 4 |
| rocket_box | 4 |
| radiation_suit | 3 |
| backpack | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BRICK7 | 399 |
| CEIL5_1 | 376 |
| METAL | 325 |
| DEM1_5 | 283 |
| WOODMET1 | 276 |
| BRICK10 | 190 |
| PIPE4 | 177 |
| SUPPORT3 | 130 |
| MFLR8_1 | 119 |
| DOORTRAK | 116 |
| STEP5 | 106 |
| PIPE6 | 103 |
| DOORSTOP | 100 |
| GSTLION | 81 |
| RROCK03 | 77 |
| BRICK1 | 75 |
| BRICK9 | 70 |
| BSTONE2 | 68 |
| MARBGRAY | 60 |
| SFALL2 | 58 |
| CEIL5_2 | 55 |
| BIGBRIK1 | 54 |
| MIDBARS1 | 50 |
| WOODMET2 | 49 |
| NUKAGE1 | 47 |
| FWATER1 | 43 |
| PIPES | 40 |
| BRICK11 | 38 |
| WOOD1 | 34 |
| COMPBLUE | 32 |
| PIPEWAL1 | 32 |
| FLAT5_1 | 29 |
| SLADWALL | 29 |
| CRATOP2 | 27 |
| LITE5 | 24 |
| MARBLE3 | 24 |
| METAL7 | 24 |
| MIDBARS3 | 24 |
| DOORYEL2 | 22 |
| ROCK2 | 22 |
| WOODMET4 | 22 |
| BLOOD1 | 21 |
| SUPPORT2 | 21 |
| F_SKY1 | 19 |
| FLOOR5_1 | 19 |
| DOOR1 | 18 |
| FLOOR4_8 | 18 |
| STEP2 | 18 |
| FLAT1 | 17 |
| FLOOR5_4 | 16 |
| GSTSATYR | 16 |
| MARBLE1 | 16 |
| BIGDOOR7 | 15 |
| GATE4 | 15 |
| PANCASE2 | 15 |
| PLAT1 | 14 |
| DEM1_6 | 13 |
| DOORBLU2 | 13 |
| GSTONE1 | 13 |
| MARBFAC4 | 12 |
| RROCK11 | 12 |
| SLADSKUL | 12 |
| CEIL3_4 | 11 |
| FLOOR7_1 | 11 |
| METAL5 | 11 |
| PANBOOK | 11 |
| WOODMET3 | 11 |
| SK_LEFT | 10 |
| WOODGARG | 10 |
| MARBLOD1 | 9 |
| ROCK3 | 9 |
| ASHWALL2 | 8 |
| STONE5 | 8 |
| BSTONE1 | 7 |
| METAL6 | 7 |
| TLITE6_5 | 7 |
| CEIL1_3 | 6 |
| FLAT10 | 6 |
| PANCASE1 | 6 |
| SILVER1 | 6 |
| SW1COMM | 6 |
| FLAT2 | 5 |
| GATE3 | 5 |
| STEP3 | 5 |
| SW1WDMET | 5 |
| SW2SKULL | 5 |
| CRATOP1 | 4 |
| METAL3 | 4 |
| PANEL3 | 4 |
| SP_FACE1 | 4 |
| SW2WDMET | 4 |
| TEKBRON1 | 4 |
| TEKBRON2 | 4 |
| BRICK12 | 3 |
| BRNSMAL1 | 3 |
| BRNSMAL2 | 3 |
| CEIL1_2 | 3 |
| FLOOR1_6 | 3 |
| GRNROCK | 3 |
| MARBFACE | 3 |
| SP_DUDE8 | 3 |
| BSTONE3 | 2 |
| CRACKLE2 | 2 |
| DOORRED2 | 2 |
| FLAT1_3 | 2 |
| FLAT17 | 2 |
| LITE3 | 2 |
| METAL2 | 2 |
| MIDBRONZ | 2 |
| MIDGRATE | 2 |
| RROCK10 | 2 |
| SLIME16 | 2 |
| SP_DUDE7 | 2 |
| STEP1 | 2 |
| STEP6 | 2 |
| SW2SATYR | 2 |
| ZDOORB1 | 2 |
| ZDOORF1 | 2 |
| CEIL4_1 | 1 |
| EXITSIGN | 1 |
| FWATER3 | 1 |
| FWATER4 | 1 |
| MARBFAC3 | 1 |
| PANBORD1 | 1 |
| SW1MET2 | 1 |
| SW2MET2 | 1 |
| SW2PIPE | 1 |
