doom vanilla_or_boom 171 monsters 285 items 1 image(s)
AI Analysis
TOWER.WAD is a single replacement map designed for DOOM2, intended to substitute Episode 3 Level 1 with a more classic and engaging experience. The map features a large scale with 171 monsters, including archviles and a variety of mid- to high-tier enemies, creating a challenging combat environment. Resources appear balanced but lean towards a moderately demanding ammo and health management style. The level uses a mix of techbase and industrial textures with some hellish elements, emphasizing a complex layout with key hunts and linear progression. Originally designed for co-op, it has been adapted for single-player, maintaining a focus on intense combat and exploration within a vanilla-compatible framework.
Tags
archvile_presencehardindustrialkey_huntlinearmedium_mapssingle_maptechbasevanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 640 |
| Linedefs | 986 |
| Sidedefs | 1372 |
| Vertices | 941 |
| Sectors | 204 |
| Segs | 1529 |
| SSectors | 578 |
| Nodes | 577 |
| UV monsters | 171 |
| HMP monsters | 129 |
| HTR monsters | 85 |
| UV items | 285 |
| HMP items | 205 |
| HTR items | 181 |
| imp | 42 |
| demon | 33 |
| lost_soul | 24 |
| shotgun_guy | 15 |
| chaingun_guy | 12 |
| spectre | 12 |
| cacodemon | 10 |
| baron | 7 |
| hell_knight | 5 |
| zombieman | 4 |
| arachnotron | 2 |
| revenant | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| pain_elemental | 1 |
| ammo_box | 48 |
| medikit | 41 |
| shell_box | 39 |
| cell_pack | 36 |
| rocket_box | 30 |
| stimpack | 28 |
| plasma_rifle | 11 |
| armor_bonus | 10 |
| chaingun | 8 |
| soulsphere | 8 |
| backpack | 5 |
| rocket_launcher | 5 |
| blue_armor | 4 |
| green_armor | 3 |
| bfg9000 | 2 |
| health_bonus | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| megasphere | 1 |
| shells | 1 |
| STARTAN3 | 248 |
| SHAWN2 | 132 |
| CEIL3_5 | 131 |
| FLOOR4_8 | 116 |
| BROWN96 | 111 |
| GRAY7 | 59 |
| CRATE1 | 56 |
| ASHWALL2 | 51 |
| COMPWERD | 50 |
| MARBLE3 | 48 |
| COMPTALL | 44 |
| STONE3 | 38 |
| CEIL3_6 | 36 |
| SHAWN3 | 30 |
| BIGDOOR2 | 29 |
| MARBLE1 | 29 |
| CEMENT9 | 22 |
| BROWN144 | 21 |
| DOORBLU | 21 |
| FLOOR1_1 | 21 |
| BROWNGRN | 18 |
| GRAY4 | 18 |
| F_SKY1 | 15 |
| FIRELAVA | 15 |
| COMPBLUE | 14 |
| STONE2 | 14 |
| BROVINE2 | 10 |
| MARBFAC3 | 10 |
| STARG2 | 10 |
| FLOOR1_7 | 9 |
| GRAY5 | 9 |
| STARGR2 | 9 |
| DEM1_5 | 8 |
| FLAT3 | 8 |
| GRAY1 | 8 |
| BLODRIP1 | 7 |
| CEIL3_4 | 7 |
| FLAT9 | 7 |
| BIGDOOR5 | 6 |
| FLOOR7_1 | 6 |
| MIDGRATE | 6 |
| FIRELAV3 | 5 |
| FIREMAG3 | 5 |
| FLOOR5_4 | 5 |
| LITEBLU4 | 5 |
| SKY2 | 5 |
| SP_DUDE2 | 5 |
| COMPSTA1 | 4 |
| EXITSIGN | 4 |
| FLOOR1_6 | 4 |
| BIGDOOR4 | 3 |
| BLODRIP2 | 3 |
| BLOOD3 | 3 |
| DEM1_6 | 3 |
| DOORTRAK | 3 |
| FLOOR3_3 | 3 |
| MFLR8_1 | 3 |
| SHAWN1 | 3 |
| BIGDOOR3 | 2 |
| BIGDOOR6 | 2 |
| BRNPOIS | 2 |
| BROWN1 | 2 |
| CEIL4_3 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORSTOP | 2 |
| DOORYEL2 | 2 |
| FLAT14 | 2 |
| FLAT5_4 | 2 |
| FLOOR7_2 | 2 |
| GRAY2 | 2 |
| MARBFACE | 2 |
| MFLR8_2 | 2 |
| MFLR8_4 | 2 |
| SP_DUDE5 | 2 |
| BIGDOOR1 | 1 |
| BLODRIP3 | 1 |
| BLOOD1 | 1 |
| BLOOD2 | 1 |
| BROWNPIP | 1 |
| CEIL4_2 | 1 |
| FIREWALB | 1 |
| FLAT20 | 1 |
| FLAT22 | 1 |
| FLAT5 | 1 |
| FLAT5_3 | 1 |
| FLAT5_8 | 1 |
| FLAT8 | 1 |
| LITE5 | 1 |
| MARBLE2 | 1 |
| SKINFACE | 1 |
| SP_DUDE4 | 1 |
| SW2GSTON | 1 |
| SW2HOT | 1 |
| TLITE6_4 | 1 |
| TLITE6_5 | 1 |
