doom vanilla_or_boom 114 monsters 8 items 2 image(s)
AI Analysis
A compact techbase-style map dominated by gray industrial textures and standard key-locked doors, requiring all three keys to progress. Combat is extremely projectile-focused and high-pressure, featuring a huge concentration of arch-viles backed by many cacodemons, with very little hitscanner presence. For UV players this plays hard due to the sustained arch-vile threat and the low number of item pickups, though powerful weapons (including BFG and plasma) are available to compensate. Progression is straightforward and key-driven with no teleport navigation.
Tags
archvile_heavybfg_availablehardhigh_threatkey_huntlimited_pickupsmedium_lengthplasma_availableprojectile_heavytechbasethree_keysvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 129 |
| Linedefs | 179 |
| Sidedefs | 291 |
| Vertices | 194 |
| Sectors | 39 |
| Segs | 328 |
| SSectors | 128 |
| Nodes | 127 |
| UV monsters | 114 |
| HMP monsters | 114 |
| HTR monsters | 114 |
| UV items | 8 |
| HMP items | 8 |
| HTR items | 8 |
| archvile | 55 |
| cacodemon | 47 |
| spectre | 12 |
| chainsaw | 4 |
| bfg9000 | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| GRAYBIG | 168 |
| BROWN1 | 52 |
| CEIL5_2 | 38 |
| CEIL5_1 | 21 |
| F_SKY1 | 15 |
| BIGDOOR2 | 6 |
| DOORTRAK | 6 |
| SW1BLUE | 4 |
| FLAT1 | 3 |
| DOORBLU | 2 |
| DOORRED | 2 |
| DOORYEL | 2 |
| GRASS1 | 1 |
