doom vanilla_or_boom 353 monsters 5 items 2 image(s)
AI Analysis
A compact-to-medium Doom II map built from mostly gray techbase textures with some blood/nukage accents and a simple sky backdrop. Combat is extremely monster-dense and dominated by melee and projectile enemies: large packs of demons and imps backed by many cacodemons, plus several arch-viles and a cyberdemon. With only a handful of weapons placed and no explicit ammo pickups, it plays as a very hard, resource-stressed brawl on UV. Progression revolves around collecting all three keys in a mostly straightforward layout without teleport-driven navigation.
Tags
ammo_tightarena_fightsboss_encounterdemon_swarmskey_huntmedium_lengthmelee_heavymixed_thememonster_heavyprojectile_heavyvanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 365 |
| Linedefs | 252 |
| Sidedefs | 355 |
| Vertices | 238 |
| Sectors | 41 |
| Segs | 387 |
| SSectors | 125 |
| Nodes | 124 |
| UV monsters | 353 |
| HMP monsters | 353 |
| HTR monsters | 353 |
| UV items | 5 |
| HMP items | 5 |
| HTR items | 5 |
| demon | 144 |
| imp | 104 |
| cacodemon | 75 |
| mancubus | 20 |
| archvile | 9 |
| cyberdemon | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| GRAYBIG | 251 |
| CEIL5_1 | 36 |
| CEIL5_2 | 34 |
| BIGDOOR2 | 6 |
| DOORTRAK | 6 |
| SW1BLUE | 6 |
| BLOOD1 | 5 |
| FLAT1 | 3 |
| DOORBLU | 2 |
| DOORRED | 2 |
| DOORYEL | 2 |
| F_SKY1 | 2 |
| NUKAGE1 | 2 |
