doom vanilla_or_boom 11 monsters 1 items 2 image(s)

AI Analysis

This WAD contains a single medium-sized map with a moderate monster count focused on imps and a few melee enemies, including demons and a spectre. Combat features a low hitscanner presence and no bosses, with very limited item pickups—only one green armor and no ammo or weapons, suggesting a challenging resource-scarce scenario. The environment uses a variety of classic DOOM2 textures dominated by stone, marble, and techbase elements, indicating a mixed theme leaning toward techbase and gothic. The map is linear with no keys or teleports, compatible with vanilla or Boom engines. Overall, it offers a short, moderately difficult experience with sparse resources and straightforward progression.

Tags
ammo_tightgothichitscanner_lightlinearmedium_mapsmixed_thememoderatesparse_healthtechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keys
Secret Exitno
Things33
Linedefs569
Sidedefs769
Vertices546
Sectors110
Segs856
SSectors272
Nodes271
UV monsters11
HMP monsters0
HTR monsters0
UV items1
HMP items1
HTR items1
imp7
demon2
shotgun_guy1
spectre1
green_armor1
STONE365
STARTAN361
STONE257
GSTONE152
DEM1_545
CRATE239
BROWN137
MARBLE136
BROWNHUG35
BROWN9631
FLOOR7_129
FLOOR4_119
MARBLE219
DEM1_616
DOORTRAK16
MARBLE316
PIPE216
STONE16
WOOD516
FLAT1_115
F_SKY111
MFLR8_111
NUKE2411
CEIL3_59
FLOOR4_89
GRAYBIG9
STEPTOP8
CEIL5_27
DOORRED7
ICKWALL27
PIPE47
BRNSMALC6
BRNSMALL6
BRNSMALR6
CEIL5_16
FLAT56
GRAY16
SUPPORT36
WOOD36
ICKWALL55
PIPE15
BIGDOOR74
DOORBLU4
FLAT1_24
FLAT5_24
WOOD44
CONS1_73
FLOOR6_23
ICKWALL73
LITE33
SW1GSTON3
BIGDOOR22
BIGDOOR62
BLOOD12
COMPSTA12
CONS1_12
FLAT182
FLAT22
FLAT202
FLAT32
GSTLION2
GSTONE22
GSTSATYR2
LITEBLU42
MARBFAC32
MARBFACE2
STARG22
SW1HOT2
TLITE6_52
BLODRIP11
BROWNPIP1
CEIL3_31
CEIL3_41
COMPSTA21
CONS1_51
DOOR31
FLAT101
FLAT5_51
FLOOR4_51
FWATER11
ICKWALL11
ICKWALL31
ICKWALL41
SKSPINE11
STARG31
SW1BROWN1
SW1GARG1
SW1LION1
TLITE6_11
TLITE6_61

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