AI Analysis
This WAD contains a single, large map (MAP01) with extensive geometry and a high count of linedefs and sectors, indicating a complex and detailed level. It is designed for Doom 2 and requires advanced source ports such as Boom or ZDoom for stable play. The map features a moderate number of monsters and items, with no new graphics or sounds but includes custom music. The theme appears to blend surreal or nightmare elements with a techbase or industrial aesthetic, suggested by textures like COMPSTA and SP_ROCK1. The gameplay is linear and single-player focused, with no multiplayer or deathmatch support. Resource balance and difficulty settings are not explicitly detailed, but the map’s scale and complexity imply a challenging experience. The WAD is not vanilla compatible and relies on enhanced engine features.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Lukasxd |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 130 |
| Linedefs | 3001 |
| Sidedefs | 5726 |
| Vertices | 3758 |
| Sectors | 534 |
| Segs | 7796 |
| SSectors | 2639 |
| Nodes | 2638 |
| UV monsters | 55 |
| HMP monsters | 54 |
| HTR monsters | 54 |
| UV items | 48 |
| HMP items | 48 |
| HTR items | 48 |
| shotgun_guy | 17 |
| revenant | 7 |
| hell_knight | 5 |
| imp | 4 |
| lost_soul | 4 |
| zombieman | 4 |
| cacodemon | 3 |
| chaingun_guy | 3 |
| demon | 3 |
| baron | 2 |
| mancubus | 2 |
| spectre | 1 |
| stimpack | 16 |
| shells | 6 |
| medikit | 5 |
| shell_box | 4 |
| ammo_box | 3 |
| rocket | 3 |
| ammo_clip | 2 |
| green_armor | 2 |
| backpack | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| DOORSTOP | 396 |
| SILVER1 | 366 |
| FLAT23 | 284 |
| GRAYBIG | 274 |
| COMPBLUE | 268 |
| PLAT1 | 263 |
| F_SKY1 | 187 |
| GRAY7 | 184 |
| ASHWALL2 | 150 |
| TEKWALL4 | 136 |
| SUPPORT2 | 126 |
| FLAT5_4 | 105 |
| FLOOR1_1 | 104 |
| CEIL4_2 | 92 |
| STONE4 | 83 |
| COMPWERD | 77 |
| GRAY4 | 77 |
| DOORTRAK | 68 |
| STARGR1 | 68 |
| CEIL5_1 | 54 |
| STONE6 | 50 |
| STEP4 | 47 |
| FLAT14 | 43 |
| TEKWALL1 | 43 |
| SHAWN2 | 33 |
| ZIMMER5 | 33 |
| COMPSPAN | 32 |
| GRAY5 | 29 |
| SKSNAKE1 | 29 |
| TLITE6_5 | 29 |
| FLAT4 | 28 |
| CEIL5_2 | 27 |
| CRATINY | 26 |
| FLOOR6_2 | 22 |
| CEIL4_1 | 20 |
| TEKGREN3 | 20 |
| CEMENT4 | 19 |
| PIPEWAL2 | 19 |
| CEMENT9 | 18 |
| CRATELIT | 17 |
| CRATOP1 | 17 |
| GRAY1 | 17 |
| LITE3 | 17 |
| REDWALL | 12 |
| SHAWN1 | 12 |
| LITE5 | 11 |
| SP_ROCK1 | 11 |
| CRATE1 | 10 |
| PIPEWAL1 | 10 |
| SKSNAKE2 | 9 |
| CRATE2 | 8 |
| STEP1 | 8 |
| TEKGREN2 | 8 |
| CRATE3 | 7 |
| STARG1 | 7 |
| CEIL4_3 | 6 |
| CRATOP2 | 6 |
| CRATWIDE | 6 |
| RROCK09 | 6 |
| STEP2 | 5 |
| COMPSTA1 | 4 |
| BLOOD1 | 3 |
| FLOOR1_6 | 3 |
| RROCK19 | 3 |
| SFLR6_1 | 3 |
| SILVER2 | 3 |
| SLIME16 | 3 |
| SW2BLUE | 3 |
| BIGDOOR2 | 2 |
| COMPSTA2 | 2 |
| CONS1_7 | 2 |
| FLAT22 | 2 |
| FLOOR6_1 | 2 |
| RROCK16 | 2 |
| SILVER3 | 2 |
| SW1EXIT | 2 |
| COMPTALL | 1 |
| SFLR6_4 | 1 |
| TLITE6_1 | 1 |
