doom vanilla_or_boom 7 monsters 84 items 2 image(s)
AI Analysis
This WAD contains a single map designed primarily for deathmatch with no monsters by default, but includes a small surprise with a few secret areas and a hidden exit. The map is relatively compact with 49 sectors and minimal monster presence when enabled, featuring a handful of mid- to high-tier demons such as archviles, baron, mancubus, and revenant. The texture set is basic and classic, with techbase and brick motifs, and the layout is straightforward with some exploration elements due to secrets. Resource balance is not emphasized for single-player combat, reflecting its deathmatch origins. It is compatible with DOOM2 and was created using the vanilla DOOM format editor EDMAP.
Tags
deathmatch_orientedeasylinearsecret_areasshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Rob Stanclift |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 106 |
| Linedefs | 333 |
| Sidedefs | 443 |
| Vertices | 283 |
| Sectors | 49 |
| Segs | 476 |
| SSectors | 142 |
| Nodes | 141 |
| UV monsters | 7 |
| HMP monsters | 7 |
| HTR monsters | 7 |
| UV items | 84 |
| HMP items | 84 |
| HTR items | 84 |
| archvile | 2 |
| arachnotron | 1 |
| baron | 1 |
| lost_soul | 1 |
| mancubus | 1 |
| revenant | 1 |
| medikit | 52 |
| shell_box | 14 |
| cell_pack | 4 |
| rocket_box | 3 |
| backpack | 2 |
| chaingun | 2 |
| ammo_box | 1 |
| bfg9000 | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| STARTAN2 | 1045 |
| CEIL3_5 | 39 |
| FLOOR4_8 | 31 |
| DOORTRAK | 21 |
| GRAY5 | 19 |
| FLAT5_4 | 18 |
| BLODRIP1 | 10 |
| CEIL5_1 | 10 |
| BIGDOOR2 | 8 |
| BIGDOOR1 | 4 |
| BRICK2 | 2 |
