doom vanilla_or_boom 22 monsters 50 items 2 image(s)
AI Analysis
FORT1.WAD is a single map designed specifically for Doom 2 deathmatch play, focusing on invading and defending a fortified area. The map features a moderate monster count dominated by hitscanners, especially chaingunners, with a few projectile enemies including an archvile and an arachnotron, but no bosses. Resources are balanced with a variety of ammo types and some health pickups, though notably no BFG is present. The environment uses a mix of rocky and metal textures, suggesting a fort or industrial theme with some natural elements. The layout is linear and combat-centric, with secrets to discover but no exit, emphasizing multiplayer skirmishes. It is compatible with vanilla Doom 2 engines and uses no new graphics or sounds.
Tags
ammo_plentifulbosslessdeathmatchhitscanner_heavyindustriallinearmoderatesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Franco Ielapi |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 80 |
| Linedefs | 473 |
| Sidedefs | 914 |
| Vertices | 377 |
| Sectors | 143 |
| Segs | 940 |
| SSectors | 275 |
| Nodes | 274 |
| UV monsters | 22 |
| HMP monsters | 22 |
| HTR monsters | 22 |
| UV items | 50 |
| HMP items | 50 |
| HTR items | 50 |
| chaingun_guy | 12 |
| imp | 6 |
| shotgun_guy | 2 |
| arachnotron | 1 |
| archvile | 1 |
| stimpack | 15 |
| rocket_box | 8 |
| shell_box | 8 |
| ammo_box | 7 |
| medikit | 3 |
| megasphere | 2 |
| cell_pack | 1 |
| chaingun | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| ROCK1 | 418 |
| FLOOR0_3 | 139 |
| FLOOR7_1 | 70 |
| METAL2 | 62 |
| FLAT18 | 44 |
| WOOD1 | 32 |
| FLAT10 | 27 |
| STEP6 | 22 |
| WOODMET1 | 14 |
| SW1ROCK | 10 |
| FLAT5_2 | 3 |
| FLAT5_1 | 2 |
| SW2WDMET | 2 |
| LAVA1 | 1 |
| SW1COMM | 1 |
