AI Analysis
Corruption is a single-map Doom 2 PWAD designed for single-player and cooperative play, requiring the Doomsday engine. The map features a large, complex layout with 239 monsters and extensive linedefs and sectors, indicating a detailed and sizable level. The monster count suggests moderate to challenging combat, with a mix of hitscanners and other enemies typical of Doom 2. Resources appear balanced for cooperative play, with no extreme scarcity noted. The theme centers on a radioactive garbage base with industrial and techbase textures, including metal walls and pipes, combined with some outdoor elements like grass and nukage. Progression is likely linear given the single map and traditional Doom 2 structure. The WAD is not vanilla compatible and relies on Doomsday-specific features.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Doomaniac |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 239 |
| Linedefs | 1763 |
| Sidedefs | 2606 |
| Vertices | 1737 |
| Sectors | 417 |
| Segs | 3175 |
| SSectors | 929 |
| Nodes | 928 |
| UV monsters | 141 |
| HMP monsters | 120 |
| HTR monsters | 82 |
| UV items | 24 |
| HMP items | 30 |
| HTR items | 31 |
| shotgun_guy | 34 |
| demon | 26 |
| imp | 26 |
| zombieman | 20 |
| chaingun_guy | 19 |
| hell_knight | 7 |
| cacodemon | 3 |
| archvile | 2 |
| arachnotron | 1 |
| baron | 1 |
| pain_elemental | 1 |
| revenant | 1 |
| stimpack | 11 |
| shells | 8 |
| medikit | 4 |
| shell_box | 4 |
| ammo_box | 3 |
| computer_area_map | 1 |
| green_armor | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| CUSTOM4 | 440 |
| METAL | 421 |
| FLAT14 | 151 |
| FLOOR4_1 | 149 |
| BRONZE1 | 139 |
| FLOOR0_1 | 121 |
| FLOOR1_6 | 96 |
| SLIME15 | 88 |
| METAL2 | 77 |
| METAL7 | 65 |
| FLAT5 | 57 |
| F_SKY1 | 53 |
| BIGBRIK2 | 44 |
| PIPE4 | 42 |
| DOORSTOP | 38 |
| FTILE07C | 37 |
| GRAYBIG | 37 |
| ASHWALL2 | 34 |
| DOORTRAK | 30 |
| CUSTOM 4 | 28 |
| ZDOORB1 | 27 |
| FLAT20 | 26 |
| SFALL1 | 25 |
| TEKWALL1 | 25 |
| NUKAGE1 | 19 |
| SP_FACE2 | 17 |
| CRATINY | 16 |
| COMPBLUE | 15 |
| CEIL5_2 | 13 |
| CEIL5_1 | 12 |
| GRNLITE1 | 12 |
| CRATOP1 | 10 |
| GATE3 | 8 |
| TILE5A63 | 8 |
| GRASS1 | 7 |
| SW1COMM | 7 |
| MIDSPACE | 6 |
| COMPSTA2 | 5 |
| CRATE2 | 4 |
| DOORBLU | 4 |
| PIPES | 4 |
| STEP2 | 4 |
| TEKWALL4 | 4 |
| GSTVINE1 | 3 |
| RUA | 3 |
| BIGBRIK1 | 2 |
| BIGDOOR2 | 2 |
| FLOOR6_2 | 2 |
| FWATER1 | 2 |
| MARBFAC3 | 2 |
| SW1STARG | 2 |
| BIGDOOR1 | 1 |
| FALA 1 | 1 |
| HELL KNI | 1 |
| STEP1 | 1 |
