hexen hexen 0 monsters 0 items 1 image(s)
AI Analysis
A single-map ZDoom (Hexen-format) novelty WAD for Doom II that functions more like a joke/experiment than a traditional level. MAP01 is extremely minimal, consisting of a tiny, single-sector space with virtually no geometry and no combat. There are no monsters, items, weapons, keys, or progression mechanics, so difficulty and resource balance are effectively irrelevant. Overall, it’s best treated as a brief gag map rather than a playable adventure.
Tags
doom2gimmickhexen_formatjoke_wadmicro_mapminimalistno_itemsno_keysno_monstersnon_combatno_weaponssingle_mapzdoom_required
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Anonymous |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 2 |
| Linedefs | 4 |
| Sidedefs | 4 |
| Vertices | 4 |
| Sectors | 1 |
| Segs | 4 |
| SSectors | 2 |
| Nodes | 1 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| MARBLE1 | 4 |
| F_SKY1 | 1 |
| GRASS1 | 1 |
