doom vanilla_or_boom 0 monsters 86 items 2 image(s)
AI Analysis
FRAGBOWL I is a single-map Doom 2 PWAD featuring a football stadium arena with acid out-of-bounds and teleporters. The map contains no monsters, focusing on deathmatch gameplay with a variety of weapons and ample ammo and health pickups. The environment uses a mix of stadium and industrial textures with some custom sounds but no new graphics or music. The layout is linear and arena-style, designed for multiplayer rather than single-player progression. It is compatible with Doom 2 and built from scratch using Doom editing tools.
Tags
ammo_plentifularenadeathmatchdoom2generous_healthindustrialsingle_mapteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | PETE CONSALVI |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 139 |
| Linedefs | 192 |
| Sidedefs | 366 |
| Vertices | 229 |
| Sectors | 68 |
| Segs | 427 |
| SSectors | 169 |
| Nodes | 168 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 86 |
| HMP items | 86 |
| HTR items | 86 |
No per-type monster breakdown available.
| health_bonus | 12 |
| armor_bonus | 8 |
| backpack | 8 |
| cell | 8 |
| medikit | 8 |
| ammo_box | 4 |
| chainsaw | 4 |
| invisibility | 4 |
| radiation_suit | 4 |
| rocket | 3 |
| rocket_box | 3 |
| shell_box | 3 |
| super_shotgun | 3 |
| berserk | 2 |
| blue_armor | 2 |
| cell_pack | 2 |
| green_armor | 2 |
| soulsphere | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| F_SKY1 | 62 |
| BRICK12 | 24 |
| FLAT5_4 | 19 |
| DOORYEL | 16 |
| GRASS1 | 11 |
| FLAT14 | 10 |
| RROCK02 | 10 |
| BLOOD1 | 9 |
| FLAT22 | 8 |
| GRAY4 | 8 |
| PIPES | 8 |
| MARBGRAY | 6 |
| MARBFAC4 | 4 |
| MODWALL3 | 4 |
| SP_FACE1 | 4 |
| CEIL1_2 | 2 |
| FLOOR0_3 | 2 |
| METAL5 | 2 |
| FLAT5_2 | 1 |
| FLOOR1_6 | 1 |
| FLOOR4_8 | 1 |
| ICKWALL1 | 1 |
| ICKWALL2 | 1 |
