doom vanilla_or_boom 92 monsters 55 items 2 image(s)
AI Analysis
This WAD contains a single medium-sized map with 57 sectors and 256 linedefs, featuring a moderate monster count of 92 dominated by hitscanners and a mix of demons and cacodemons. The difficulty leans toward moderate with balanced item placement, including ample shells and health bonuses, supporting sustained combat. The environment uses a variety of brown and stone textures suggesting a natural or cave-like theme with some tech elements like doors and supports. Gameplay involves key hunting with blue, red, and yellow keys and teleportation mechanics, progressing linearly without secret exits. The map is compatible with vanilla and Boom engines, suitable for DOOM or DOOM2 IWADs.
Tags
ammo_plentifulboom_compatiblecavegenerous_healthhitscanner_heavykey_huntmedium_mapsmoderateteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 256 |
| Linedefs | 377 |
| Sidedefs | 573 |
| Vertices | 435 |
| Sectors | 57 |
| Segs | 666 |
| SSectors | 227 |
| Nodes | 226 |
| UV monsters | 92 |
| HMP monsters | 83 |
| HTR monsters | 83 |
| UV items | 55 |
| HMP items | 49 |
| HTR items | 49 |
| zombieman | 62 |
| demon | 10 |
| cacodemon | 9 |
| lost_soul | 8 |
| shotgun_guy | 2 |
| baron | 1 |
| health_bonus | 15 |
| shells | 15 |
| medikit | 9 |
| shell_box | 4 |
| ammo_box | 2 |
| cell_pack | 2 |
| shotgun | 2 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| STARTAN3 | 193 |
| BROWN1 | 96 |
| FLOOR4_8 | 35 |
| F_SKY1 | 34 |
| BROWN96 | 26 |
| ASHWALL2 | 17 |
| CEIL3_5 | 16 |
| STONE3 | 12 |
| SUPPORT2 | 12 |
| STEP6 | 9 |
| BROWNHUG | 7 |
| FLOOR7_2 | 7 |
| BIGDOOR7 | 6 |
| DOORTRAK | 6 |
| FLOOR6_1 | 5 |
| CRATOP2 | 3 |
| FLAT1 | 3 |
| FLOOR5_4 | 3 |
| FLOOR6_2 | 3 |
| FLOOR5_3 | 2 |
| DEM1_5 | 1 |
| FLOOR5_2 | 1 |
| MFLR8_2 | 1 |
| SW1DIRT | 1 |
