doom vanilla_or_boom 85 monsters 26 items 2 image(s)

AI Analysis

This WAD contains a single medium-sized map set in a fortress environment with heavy use of stone and industrial textures. The monster count is moderate with a strong hitscanner presence, including numerous chaingunners and shotgun guys, alongside a mix of demons, imps, and a few mid-tier threats like mancubi and revenants. Resources are somewhat limited, emphasizing ammo conservation with a modest number of pickups and key hunts involving blue, red, and yellow skull keys. The layout features teleportation and a linear progression without secret exits. It is compatible with vanilla Doom and Boom-compatible ports, focusing on a tense, combat-heavy experience with balanced health and ammo availability.

Tags
ammo_tighthitscanner_heavyindustrialkey_huntlinearmedium_mapsmoderateteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things217
Linedefs459
Sidedefs595
Vertices469
Sectors76
Segs679
SSectors181
Nodes180
UV monsters85
HMP monsters67
HTR monsters51
UV items22
HMP items25
HTR items26
shotgun_guy26
imp22
chaingun_guy21
demon5
lost_soul4
mancubus4
revenant3
medikit6
armor_bonus5
health_bonus4
ammo_box2
shell_box2
shells2
backpack1
chaingun1
chainsaw1
green_armor1
shotgun1
STONE2119
BROWN170
STONE43
GRAY139
DOORTRAK32
CEIL5_229
FLOOR0_529
CEIL4_124
MARBLE124
BIGDOOR223
GSTONE123
FLOOR3_322
SKINLOW16
WOOD514
CRATE111
BRNSMAL110
BRNSMAL210
FLAT2210
CRATE28
FLOOR7_28
ICKWALL28
CRATELIT7
STARTAN37
BRNSMALC6
BRNSMALL6
BRNSMALR6
CEIL1_15
CEIL1_35
FLAT5_25
MFLR8_35
NUKEDGE15
WOOD15
CRATWIDE4
PIPE24
SW1COMP4
TEKGREN54
DOOR33
FLOOR0_33
BIGDOOR42
BIGDOOR72
COMPWERD2
DOORBLU22
DOORRED22
DOORYEL22
EXITSIGN2
FLAT182
GRAY42
NUKAGE32
SLADPOIS2
SP_DUDE52
CEIL3_21
COMPSTA11
COMPTALL1
F_SKY11
FLOOR4_81
MARBFAC21
MARBFAC31
MARBFACE1
PIPE11
SKSPINE11
SP_DUDE11
SP_DUDE21
SP_DUDE41
SP_DUDE81
SW1SATYR1
SW1STON21

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