doom vanilla_or_boom 117 monsters 58 items 2 image(s)
AI Analysis
This WAD contains a single map designed as a sequel to the original Flay the Obscene, intended for Doom 2. The level features a cold, hostile environment with brick and rock textures, blending alien and technological themes. Combat includes reviving monsters, suggesting moderate to challenging difficulty with some unexpected threats. Resource balance and map progression details are limited, but the design is linear and focused on a single infiltration mission. The WAD is compatible with Doom and Doom 2 engines and aims for vanilla or Boom compatibility without advanced features.
Tags
alien_themebrick_rock_texturesdoom2_compatiblelinearmoderatereviving_monsterssingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Chris Hansen |
| Teleports | yes |
| Keys | blue_skull, yellow_skull |
| Secret Exit | no |
| Things | 270 |
| Linedefs | 3072 |
| Sidedefs | 4779 |
| Vertices | 2732 |
| Sectors | 699 |
| Segs | 5154 |
| SSectors | 1583 |
| Nodes | 1582 |
| UV monsters | 117 |
| HMP monsters | 104 |
| HTR monsters | 83 |
| UV items | 52 |
| HMP items | 51 |
| HTR items | 53 |
| imp | 42 |
| chaingun_guy | 15 |
| shotgun_guy | 15 |
| baron | 9 |
| demon | 9 |
| cacodemon | 7 |
| revenant | 5 |
| spectre | 4 |
| archvile | 3 |
| lost_soul | 3 |
| hell_knight | 2 |
| mancubus | 2 |
| pain_elemental | 1 |
| shell_box | 10 |
| armor_bonus | 9 |
| stimpack | 8 |
| medikit | 7 |
| ammo_box | 6 |
| health_bonus | 6 |
| rocket | 4 |
| green_armor | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| METAL | 925 |
| BRICK7 | 696 |
| BSTONE2 | 411 |
| SUPPORT3 | 368 |
| BRICK1 | 323 |
| CEIL5_2 | 307 |
| STARTAN3 | 228 |
| F_SKY1 | 183 |
| FLOOR5_4 | 160 |
| BIGBRIK2 | 125 |
| WOOD8 | 114 |
| BIGDOOR6 | 107 |
| RROCK10 | 97 |
| ZIMMER3 | 87 |
| BSTONE1 | 83 |
| RROCK12 | 83 |
| FLOOR7_1 | 75 |
| BRICK10 | 70 |
| LITE5 | 66 |
| WOODMET1 | 59 |
| BRICK9 | 56 |
| FLOOR4_8 | 54 |
| BRICK8 | 52 |
| SLIME13 | 51 |
| MIDBARS3 | 50 |
| WOOD10 | 48 |
| GSTONE1 | 47 |
| CEIL1_1 | 46 |
| WOOD1 | 44 |
| MIDGRATE | 40 |
| FLOOR7_2 | 39 |
| ZIMMER4 | 38 |
| DOOR1 | 32 |
| METAL2 | 32 |
| CEIL5_1 | 30 |
| MARBLE3 | 30 |
| ZIMMER2 | 30 |
| BROWN96 | 29 |
| RROCK11 | 28 |
| BLOOD1 | 26 |
| GATE3 | 23 |
| ZIMMER1 | 20 |
| RROCK19 | 19 |
| DOORTRAK | 18 |
| ZIMMER5 | 18 |
| ASHWALL3 | 17 |
| BFALL1 | 17 |
| FWATER1 | 17 |
| RROCK16 | 16 |
| FLOOR5_3 | 14 |
| GRASS2 | 14 |
| MARBLE1 | 13 |
| MFLR8_1 | 13 |
| FLAT5_4 | 12 |
| PANBORD2 | 12 |
| TLITE6_6 | 11 |
| MFLR8_2 | 10 |
| BRWINDOW | 9 |
| RROCK17 | 9 |
| SW2MET2 | 9 |
| ASHWALL2 | 8 |
| BRNSMAL2 | 8 |
| DEM1_6 | 8 |
| MARBFAC4 | 8 |
| RROCK20 | 8 |
| SPACEW4 | 8 |
| SW1SATYR | 8 |
| FLAT19 | 7 |
| BSTONE3 | 6 |
| GATE1 | 6 |
| GSTLION | 6 |
| LITE3 | 6 |
| METAL3 | 6 |
| PANBLACK | 6 |
| GSTSATYR | 5 |
| BIGDOOR7 | 4 |
| CEIL1_2 | 4 |
| MIDBRN1 | 4 |
| SLIME14 | 4 |
| SLIME15 | 4 |
| SP_DUDE4 | 4 |
| SP_DUDE7 | 4 |
| STONE | 4 |
| SUPPORT2 | 4 |
| WOOD7 | 4 |
| BRICKLIT | 3 |
| BRNSMAL1 | 3 |
| DOORBLU2 | 3 |
| MARBFACE | 3 |
| METAL5 | 3 |
| RROCK18 | 3 |
| SP_DUDE1 | 3 |
| STEP2 | 3 |
| TLITE6_1 | 3 |
| DOORYEL2 | 2 |
| FLAT10 | 2 |
| FLAT5_5 | 2 |
| GSTGARG | 2 |
| MARBFAC2 | 2 |
| MARBFAC3 | 2 |
| MIDBARS1 | 2 |
| SLIME16 | 2 |
| STEP1 | 2 |
| STONE5 | 2 |
| SW1GARG | 2 |
| SW1LION | 2 |
| WOODMET2 | 2 |
| FWATER2 | 1 |
| GATE2 | 1 |
| METAL4 | 1 |
| PANCASE2 | 1 |
| PANEL7 | 1 |
| PANEL8 | 1 |
| SPACEW3 | 1 |
| STEP4 | 1 |
| SW1MET2 | 1 |
| SW2EXIT | 1 |
| SW2GARG | 1 |
| SW2LION | 1 |
| TLITE6_4 | 1 |
