doom vanilla_or_boom 37 monsters 83 items 2 image(s)
AI Analysis
This WAD contains a single custom map designed for DOOM2 featuring a unique giant floating Hitler head sprite replacing the Cacodemon. The level is medium-sized with 213 sectors and over 200 things, showcasing a mix of textures including techbase and lava themes. Combat involves a moderate monster count with no new sounds or music, and the resource balance appears standard for a DOOM2 map. The layout is linear and built from scratch using classic editors, compatible with vanilla DOOM2. The WAD focuses on sprite replacement and level design rather than gameplay difficulty changes or new mechanics.
Tags
linearmedium_mapssprite_replacementtechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Steve Rescoe |
| Teleports | yes |
| Keys | blue_skull |
| Secret Exit | no |
| Things | 205 |
| Linedefs | 1137 |
| Sidedefs | 1654 |
| Vertices | 1150 |
| Sectors | 213 |
| Segs | 1876 |
| SSectors | 906 |
| Nodes | 905 |
| UV monsters | 37 |
| HMP monsters | 37 |
| HTR monsters | 37 |
| UV items | 83 |
| HMP items | 83 |
| HTR items | 83 |
| imp | 11 |
| chaingun_guy | 7 |
| cacodemon | 6 |
| shotgun_guy | 4 |
| lost_soul | 3 |
| arachnotron | 2 |
| mancubus | 2 |
| revenant | 2 |
| health_bonus | 48 |
| medikit | 10 |
| stimpack | 6 |
| rocket_box | 5 |
| shell_box | 5 |
| ammo_clip | 4 |
| backpack | 1 |
| berserk | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| ROCK1 | 313 |
| BROWNHUG | 233 |
| GRNROCK | 188 |
| BSTONE1 | 108 |
| ZZWOLF9 | 91 |
| MARBLE1 | 82 |
| ZIMMER5 | 67 |
| WOOD9 | 64 |
| STARBR2 | 62 |
| DEM1_5 | 39 |
| FLAT10 | 36 |
| SUPPORT3 | 28 |
| FLOOR7_2 | 26 |
| MARBLE3 | 26 |
| METAL2 | 21 |
| STARGR2 | 19 |
| STARTAN3 | 19 |
| CEIL1_2 | 17 |
| LITE5 | 17 |
| METAL | 17 |
| F_SKY1 | 16 |
| GRASS2 | 16 |
| SHAWN2 | 16 |
| FLOOR7_1 | 15 |
| BRICK7 | 14 |
| MIDBARS1 | 14 |
| STARTAN2 | 14 |
| BRNPOIS | 13 |
| MODWALL4 | 12 |
| WOODMET1 | 11 |
| DOORTRAK | 10 |
| ZIMMER8 | 10 |
| FLAT1_1 | 9 |
| FLAT17 | 9 |
| FWATER1 | 9 |
| MARBLE2 | 9 |
| FLAT1_2 | 7 |
| FLAT18 | 7 |
| DOORSTOP | 5 |
| FIRELAV3 | 5 |
| FLAT1_3 | 5 |
| SPACEW3 | 5 |
| COMPSTA1 | 4 |
| COMPTALL | 4 |
| FIRELAVA | 4 |
| FLAT20 | 4 |
| MARBGRAY | 4 |
| MARBLOD1 | 4 |
| DOOR3 | 3 |
| FLAT23 | 3 |
| MARBFACE | 3 |
| MFLR8_4 | 3 |
| MIDSPACE | 3 |
| WOODMET3 | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR6 | 2 |
| BLAKWAL2 | 2 |
| COMPSTA2 | 2 |
| CONS1_7 | 2 |
| CRATOP1 | 2 |
| EXITDOOR | 2 |
| FLOOR3_3 | 2 |
| FLOOR5_2 | 2 |
| MARBFAC2 | 2 |
| MFLR8_3 | 2 |
| MIDBARS3 | 2 |
| WOOD7 | 2 |
| WOODMET4 | 2 |
| ASHWALL2 | 1 |
| BLOOD1 | 1 |
| CEIL4_1 | 1 |
| COMPWERD | 1 |
| CONS1_1 | 1 |
| CONS1_5 | 1 |
| FLOOR1_6 | 1 |
| GATE4 | 1 |
| RROCK01 | 1 |
| SP_FACE1 | 1 |
| STEP4 | 1 |
