doom vanilla_or_boom 61 monsters 68 items 2 image(s)
AI Analysis
This large, techbase-themed map features extensive architecture with numerous sectors and a complex node network. Combat is challenging and monster-heavy with strong projectile threats from revenants, hell knights, and mancubi, balanced by sparse health and ammunition but access to powerful weapons like super shotguns and chainguns. The layout includes key hunts (red and yellow skulls) and teleport-based navigation, requiring careful exploration and resource management on UV difficulty.
Tags
hardkey_huntlarge_scaletechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 258 |
| Linedefs | 3701 |
| Sidedefs | 6135 |
| Vertices | 3838 |
| Sectors | 689 |
| Segs | 7123 |
| SSectors | 2958 |
| Nodes | 2957 |
| UV monsters | 44 |
| HMP monsters | 35 |
| HTR monsters | 25 |
| UV items | 66 |
| HMP items | 67 |
| HTR items | 68 |
| revenant | 16 |
| hell_knight | 11 |
| imp | 7 |
| chaingun_guy | 6 |
| spectre | 5 |
| mancubus | 4 |
| lost_soul | 3 |
| arachnotron | 2 |
| archvile | 2 |
| baron | 2 |
| pain_elemental | 2 |
| cacodemon | 1 |
| shells | 21 |
| stimpack | 12 |
| armor_bonus | 10 |
| shell_box | 7 |
| ammo_clip | 6 |
| ammo_box | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| medikit | 1 |
| megasphere | 1 |
| soulsphere | 1 |
| ROCKRED1 | 3441 |
| RROCK01 | 1132 |
| LAVA1 | 127 |
| DBRAIN1 | 101 |
| METAL | 85 |
| FIRELAVA | 46 |
| CEIL5_2 | 37 |
| ADEL_F68 | 25 |
| ADEL_S01 | 22 |
| ADEL_G01 | 19 |
| ADEL_W53 | 19 |
| ADEL_S00 | 18 |
| FLOOR6_1 | 17 |
| ADEL_F71 | 13 |
| FIREWALL | 12 |
| BLOOD1 | 10 |
| F_SKY1 | 10 |
| SUPPORT3 | 10 |
| ADEL_F67 | 7 |
| PANCASE2 | 6 |
| DOORRED2 | 5 |
| ADEL_D11 | 4 |
| BIGDOOR6 | 4 |
| SP_FACE1 | 4 |
| SW2LION | 4 |
| WOOD1 | 4 |
| BFALL1 | 3 |
| DOORYEL2 | 1 |
| MARBFACE | 1 |
| SP_FACE2 | 1 |
| SW1EXIT | 1 |
| SW1LION | 1 |
