AI Analysis
This WAD contains a single medium-sized map featuring 84 monsters with a balanced mix of hitscanners and projectile attackers, including one arch-vile and one baron of Hell. The combat emphasizes hitscanner-heavy encounters with a moderate presence of melee and projectile foes. Resources are moderately generous, with ample stimpacks and armor bonuses, and a full arsenal including BFG9000, plasma rifle, and rocket launcher. The environment uses a variety of industrial and techbase textures such as cement, metal, and grayvine, with some lava and blood effects, suggesting a gritty techbase theme. The map employs a linear progression with a key hunt involving blue, red, and yellow skull keys. It is designed for DOOM2 and appears compatible with vanilla Doom engine limits.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 342 |
| Linedefs | 323 |
| Sidedefs | 406 |
| Vertices | 351 |
| Sectors | 39 |
| Segs | 467 |
| SSectors | 173 |
| Nodes | 172 |
| UV monsters | 84 |
| HMP monsters | 84 |
| HTR monsters | 84 |
| UV items | 101 |
| HMP items | 101 |
| HTR items | 101 |
| shotgun_guy | 28 |
| demon | 12 |
| zombieman | 12 |
| lost_soul | 11 |
| imp | 8 |
| chaingun_guy | 5 |
| cacodemon | 3 |
| spectre | 2 |
| archvile | 1 |
| baron | 1 |
| hell_knight | 1 |
| stimpack | 27 |
| armor_bonus | 15 |
| health_bonus | 11 |
| shell_box | 11 |
| medikit | 10 |
| backpack | 5 |
| soulsphere | 3 |
| berserk | 2 |
| bfg9000 | 2 |
| blue_armor | 2 |
| cell_pack | 2 |
| radiation_suit | 2 |
| chaingun | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| BLODRIP1 | 45 |
| CEMENT6 | 43 |
| FIREBLU1 | 43 |
| ASHWALL2 | 37 |
| GSTONE2 | 33 |
| GRAYBIG | 31 |
| GRAYVINE | 24 |
| ICKWALL7 | 23 |
| DOORTRAK | 20 |
| GRAY7 | 17 |
| GSTLION | 16 |
| FLOOR7_1 | 15 |
| FLAT5_7 | 14 |
| GRAY1 | 13 |
| GSTSATYR | 10 |
| SKSPINE1 | 9 |
| CEMENT1 | 8 |
| SKINMET1 | 8 |
| SP_ROCK1 | 8 |
| STEP6 | 6 |
| STONE | 6 |
| CEIL3_3 | 4 |
| FLOOR7_2 | 4 |
| MFLR8_4 | 4 |
| PIPE6 | 4 |
| SFLR6_1 | 4 |
| TEKWALL1 | 4 |
| BIGDOOR7 | 2 |
| BLOOD3 | 2 |
| DOORBLU2 | 2 |
| EXITSIGN | 2 |
| FLAT20 | 2 |
| FLAT22 | 2 |
| FLAT5 | 2 |
| FLAT5_5 | 2 |
| FLAT5_6 | 2 |
| FLOOR4_8 | 2 |
| METAL1 | 2 |
| MFLR8_1 | 2 |
| SP_DUDE4 | 2 |
| BIGDOOR2 | 1 |
| BIGDOOR6 | 1 |
| BLODRIP4 | 1 |
| CEIL1_2 | 1 |
| CEIL3_1 | 1 |
| CEIL3_2 | 1 |
| CEIL4_3 | 1 |
| DEM1_5 | 1 |
| DOORRED2 | 1 |
| DOORYEL2 | 1 |
| EXITDOOR | 1 |
| EXITSTON | 1 |
| FLAT1_2 | 1 |
| FLAT14 | 1 |
| FLAT5_1 | 1 |
| FLAT5_4 | 1 |
| FLOOR0_6 | 1 |
| FLOOR5_1 | 1 |
| FLOOR6_1 | 1 |
| GSTFONT2 | 1 |
| LAVA2 | 1 |
| LAVA3 | 1 |
| METAL | 1 |
| PIPE4 | 1 |
| SKSNAKE2 | 1 |
| STEP2 | 1 |
| SW1BRN1 | 1 |
| TEKBRON2 | 1 |
| TLITE6_1 | 1 |
| TLITE6_4 | 1 |
