doom vanilla_or_boom 0 monsters 62 items 2 image(s)
AI Analysis
Triangle Death is a single-map deathmatch WAD designed for use with the -altdeath parameter. The map features no monsters, focusing entirely on player combat with a balanced arsenal including chaingun, plasma rifle, rocket launcher, and shotgun. Resources are moderately plentiful with various armor bonuses, health items, and ammo distributed to support sustained combat. The environment uses a mix of wood, stone, and industrial textures, creating a compact arena without keys, teleports, or secret exits. The WAD is compatible with vanilla and Boom-compatible engines and emphasizes straightforward, arena-style deathmatch gameplay.
Tags
ammo_plentifularenachallenge_wadgenerous_healthlinearshort_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 131 |
| Linedefs | 589 |
| Sidedefs | 760 |
| Vertices | 475 |
| Sectors | 145 |
| Segs | 808 |
| SSectors | 221 |
| Nodes | 220 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 62 |
| HMP items | 62 |
| HTR items | 62 |
No per-type monster breakdown available.
| health_bonus | 15 |
| armor_bonus | 14 |
| stimpack | 5 |
| shotgun | 4 |
| ammo_box | 3 |
| rocket | 3 |
| cell | 2 |
| shells | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| BROVINE2 | 69 |
| GSTONE1 | 65 |
| MFLR8_1 | 58 |
| FLOOR0_3 | 52 |
| FLAT18 | 50 |
| BROWN1 | 48 |
| METAL | 46 |
| GRAY4 | 42 |
| STARTAN2 | 38 |
| STEP4 | 34 |
| DOORTRAK | 24 |
| STONE3 | 24 |
| FLOOR5_1 | 19 |
| BROWN144 | 18 |
| CEIL4_1 | 18 |
| FLAT5 | 18 |
| MARBLE1 | 17 |
| SLADWALL | 17 |
| DOOR1 | 16 |
| LITEBLU4 | 15 |
| WOOD3 | 15 |
| STEP2 | 14 |
| GRAYVINE | 12 |
| PANRED | 12 |
| STEP5 | 12 |
| STEPLAD1 | 10 |
| FLAT1 | 8 |
| F_SKY1 | 7 |
| ICKWALL7 | 7 |
| DOORSTOP | 6 |
| FLOOR0_2 | 6 |
| FLAT1_2 | 5 |
| FLAT1_3 | 5 |
| FLAT10 | 5 |
| ICKWALL3 | 5 |
| MIDGRATE | 5 |
| WOODGARG | 5 |
| CEIL1_2 | 4 |
| CEIL3_5 | 4 |
| COMPBLUE | 4 |
| COMPWERD | 4 |
| CRATELIT | 4 |
| CRATWIDE | 4 |
| FLAT5_7 | 4 |
| MFLR8_2 | 4 |
| SPCDOOR3 | 4 |
| PANEL3 | 3 |
| SHAWN2 | 3 |
| SP_FACE1 | 3 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| BLOOD1 | 2 |
| DOOR3 | 2 |
| EXITDOOR | 2 |
| FLAT4 | 2 |
| FLAT5_8 | 2 |
| MARBFAC3 | 2 |
| NUKAGE3 | 2 |
| SILVER2 | 2 |
| SP_DUDE2 | 2 |
| SP_DUDE5 | 2 |
| STEP1 | 2 |
| WOOD4 | 2 |
| BIGDOOR6 | 1 |
| COMPSTA1 | 1 |
| COMPSTA2 | 1 |
| COMPTALL | 1 |
| FLAT5_3 | 1 |
| GSTSATYR | 1 |
| MARBFAC2 | 1 |
| MARBFACE | 1 |
| SPACEW3 | 1 |
| SW1EXIT | 1 |
