doom vanilla_or_boom 118 monsters 69 items 2 image(s)

AI Analysis

A compact Doom II techbase with some marble/hell accents, built around keyed doors (blue/red/yellow) and teleport-driven movement. Combat is dense and punishing for its size, leaning heavily on hitscanners alongside multiple boss-class threats (including cyberdemons and spider masterminds) plus several barons. Resources are fairly generous—lots of cell ammo and several strong powerups—so the challenge comes more from pressure, traps, and positioning than pure scarcity.

Tags
ammo_plentifulboss_encountergenerous_healthhardhitscanner_heavykey_huntmixed_thememonster_heavysmalltechbaseteleport_navigationtrap_heavyvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Craig Webb
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things430
Linedefs558
Sidedefs792
Vertices530
Sectors102
Segs870
SSectors261
Nodes260
UV monsters117
HMP monsters92
HTR monsters77
UV items69
HMP items69
HTR items69
zombieman32
shotgun_guy29
imp19
baron13
mancubus4
spider_mastermind4
cyberdemon3
lost_soul3
spectre3
arachnotron2
chaingun_guy2
demon1
hell_knight1
pain_elemental1
revenant1
cell_pack20
health_bonus14
stimpack9
medikit6
shell_box4
blue_armor3
ammo_box2
invisibility2
invulnerability2
soulsphere2
chaingun1
plasma_rifle1
rocket_launcher1
shotgun1
super_shotgun1
STARTAN3147
BROWNHUG141
SLADWALL68
CEIL3_565
FLOOR4_857
BROWN14439
DOORTRAK26
FLAT5_826
STONE226
BROWNGRN19
GSTONE116
FLAT1_214
F_SKY113
REDWALL12
SHAWN212
METAL8
SPCDOOR18
BIGDOOR47
FLOOR0_17
DOORBLU6
DOORRED6
CRATOP24
DOORYEL4
GATE34
MARBLE14
MIDGRATE4
STEP34
SW1STRTN3
FLAT12
FLAT1_12
GSTONE22
MARBFAC32
MARBFACE2
SW1BLUE2
SW1GARG2
SW1HOT2
DEM1_11
DEM1_21
DEM1_31
DEM1_41
FLAT101
FLAT141
FLAT5_31
FLOOR6_11
MFLR8_21
STEP21
SUPPORT21
SW1DIRT1

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