doom vanilla_or_boom 3 monsters 52 items 2 image(s)
AI Analysis
A single-map Doom II deathmatch level built as a small, simple arena with quick movement and frequent clashes. The layout uses teleports for fast repositioning and keeps progression straightforward with no keys or secrets. Weapon and ammo variety is high for its size (including SSG, rocket launcher, and plasma), supporting aggressive play and rapid respawns. Monster presence is minimal overall, but higher skill adds a roaming cyberdemon plus revenants, creating a dangerous hazard element rather than a PvE focus.
Tags
ammo_plentifularenaboss_monstercyberdemondeathmatchdoom2minimal_monsterssingle_mapsmall_mapteleport_navigationvanilla_compatibleweapon_variety
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Andrew Orman |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 93 |
| Linedefs | 209 |
| Sidedefs | 312 |
| Vertices | 198 |
| Sectors | 31 |
| Segs | 327 |
| SSectors | 104 |
| Nodes | 103 |
| UV monsters | 1 |
| HMP monsters | 2 |
| HTR monsters | 0 |
| UV items | 52 |
| HMP items | 52 |
| HTR items | 52 |
| revenant | 2 |
| cyberdemon | 1 |
| ammo_clip | 8 |
| health_bonus | 8 |
| cell | 7 |
| rocket | 7 |
| shells | 7 |
| medikit | 4 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| NUKEDGE1 | 113 |
| SUPPORT3 | 52 |
| SLADWALL | 25 |
| F_SKY1 | 21 |
| FLAT1_1 | 20 |
| DOORSTOP | 8 |
| FLAT20 | 6 |
| GATE3 | 5 |
| CRATINY | 4 |
| NUKAGE1 | 4 |
| SFALL1 | 4 |
| NUKEPOIS | 3 |
| STEP6 | 3 |
| GATE1 | 2 |
| GATE2 | 2 |
| CRATOP1 | 1 |
| EXITSIGN | 1 |
| FLAT1 | 1 |
| SW1COMM | 1 |
