doom vanilla_or_boom 0 monsters 88 items 1 image(s)
AI Analysis
This WAD contains a single map designed primarily for deathmatch gameplay, emphasizing area defense and fort capture mechanics. The level features secret passages that provide tactical advantages when low on health. It uses classic DOOM II textures with a mix of techbase and outdoor elements, supporting 2-4 players in deathmatch or cooperative modes. The map is moderately sized with 124 things and 57 sectors, balancing combat encounters with resource availability suitable for multiplayer skirmishes. The design is linear with a focus on controlling key areas rather than exploration. It is compatible with the DOOM II engine and does not introduce new graphics, sounds, or music.
Tags
ammo_plentifulcoop_supportdeathmatchlinearmoderatesingle_maptechbasevanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Damon(whoop ass)Lewis |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 124 |
| Linedefs | 318 |
| Sidedefs | 475 |
| Vertices | 328 |
| Sectors | 57 |
| Segs | 533 |
| SSectors | 169 |
| Nodes | 168 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 88 |
| HMP items | 88 |
| HTR items | 88 |
No per-type monster breakdown available.
| health_bonus | 42 |
| armor_bonus | 15 |
| rocket | 5 |
| shell_box | 4 |
| stimpack | 4 |
| chainsaw | 3 |
| ammo_box | 2 |
| backpack | 2 |
| invisibility | 2 |
| shotgun | 2 |
| super_shotgun | 2 |
| chaingun | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| medikit | 1 |
| rocket_launcher | 1 |
| STUCCO1 | 282 |
| GSTVINE2 | 45 |
| CEIL1_1 | 23 |
| F_SKY1 | 23 |
| FLAT1_1 | 22 |
| COMPBLUE | 20 |
| FLAT1_2 | 18 |
| FWATER1 | 14 |
| RROCK19 | 9 |
| SP_FACE1 | 9 |
| DOORTRAK | 6 |
| MIDGRATE | 6 |
| SPCDOOR2 | 6 |
| DOOR3 | 3 |
| BIGDOOR5 | 2 |
| FLAT14 | 2 |
| BLOOD1 | 1 |
| EXITSTON | 1 |
| GATE3 | 1 |
| GATE4 | 1 |
