doom vanilla_or_boom 503 monsters 89 items 2 image(s)
AI Analysis
This WAD contains a single large map with extensive geometry and a high monster count of 503, featuring a balanced mix of hitscanners and projectile enemies including archviles and a spider mastermind. The map uses classic Doom II textures with a techbase and space theme, incorporating blue, red, and yellow key mechanics and teleportation. Resources are moderately distributed with ample health and varied ammo types, including heavy weapons like BFG9000 and plasma rifle. The layout is likely complex and key-heavy, compatible with Boom and vanilla Doom II engines. The overall difficulty leans toward moderate to hard due to monster density and boss presence.
Tags
ammo_plentifulboom_compatibleboss_encountersgenerous_healthhardhitscanner_heavykey_huntmedium_mapstechbaseteleport_navigation
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 640 |
| Linedefs | 1559 |
| Sidedefs | 2841 |
| Vertices | 1391 |
| Sectors | 311 |
| Segs | 3000 |
| SSectors | 921 |
| Nodes | 920 |
| UV monsters | 503 |
| HMP monsters | 503 |
| HTR monsters | 503 |
| UV items | 89 |
| HMP items | 89 |
| HTR items | 89 |
| imp | 149 |
| shotgun_guy | 134 |
| zombieman | 117 |
| chaingun_guy | 26 |
| hell_knight | 21 |
| revenant | 15 |
| archvile | 12 |
| demon | 10 |
| lost_soul | 9 |
| cacodemon | 4 |
| pain_elemental | 4 |
| spider_mastermind | 2 |
| medikit | 38 |
| shell_box | 14 |
| rocket_box | 12 |
| cell | 6 |
| berserk | 5 |
| ammo_box | 2 |
| bfg9000 | 2 |
| green_armor | 2 |
| soulsphere | 2 |
| backpack | 1 |
| blue_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| STEPTOP | 3255 |
| SPACEW3 | 594 |
| FLOOR0_2 | 533 |
| STARG2 | 426 |
| STARG1 | 278 |
| LITE3 | 202 |
| DOORYEL | 192 |
| SUPPORT2 | 96 |
| CONS1_7 | 87 |
| COMPBLUE | 48 |
| DOORRED | 48 |
| DOORBLU2 | 8 |
| SPCDOOR2 | 6 |
| SW2COMM | 6 |
| EXITSIGN | 2 |
| FLOOR1_6 | 1 |
| GATE3 | 1 |
