doom vanilla_or_boom 21 monsters 97 items 2 image(s)
AI Analysis
WEEKEND.WAD is a single-map deathmatch-focused PWAD designed for DOOM2. It features a central open arena with surrounding passageways and dark shortcuts, emphasizing fast-paced, high-frag combat. The map provides abundant weapons and ammo, supporting intense multiplayer battles with up to four players. The layout is linear with a strong arena combat style and no new graphics or sounds, maintaining vanilla compatibility. Difficulty is set for higher skill levels, and the environment is minimalistic without thematic texture variety.
Tags
ammo_plentifularenadeathmatchdoom2fast_pacedlinearmultiplayersingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Brian Strough |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 164 |
| Linedefs | 179 |
| Sidedefs | 216 |
| Vertices | 172 |
| Sectors | 29 |
| Segs | 242 |
| SSectors | 79 |
| Nodes | 78 |
| UV monsters | 21 |
| HMP monsters | 21 |
| HTR monsters | 21 |
| UV items | 97 |
| HMP items | 97 |
| HTR items | 97 |
| imp | 5 |
| shotgun_guy | 5 |
| revenant | 3 |
| spectre | 3 |
| cacodemon | 2 |
| zombieman | 2 |
| pain_elemental | 1 |
| rocket_box | 22 |
| cell_pack | 14 |
| shell_box | 11 |
| ammo_box | 10 |
| medikit | 9 |
| invisibility | 5 |
| chaingun | 3 |
| stimpack | 3 |
| super_shotgun | 3 |
| backpack | 2 |
| cell | 2 |
| rocket_launcher | 2 |
| soulsphere | 2 |
| ammo_clip | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| shells | 1 |
| shotgun | 1 |
| BRICK10 | 56 |
| STONE2 | 46 |
| WOOD1 | 29 |
| SLIME13 | 26 |
| ROCK1 | 21 |
| DOORSTOP | 12 |
| RROCK13 | 10 |
| CRATOP1 | 6 |
| FLAT5_4 | 5 |
| PLAT1 | 5 |
| BIGDOOR2 | 4 |
| F_SKY1 | 4 |
| WOOD3 | 4 |
| BFALL1 | 3 |
| TEKLITE | 3 |
| BIGDOOR3 | 2 |
| WOOD4 | 2 |
| BLOOD1 | 1 |
| FLAT5_3 | 1 |
| FLAT5_5 | 1 |
| GRASS1 | 1 |
| GRASS2 | 1 |
| SHAWN2 | 1 |
| SLIME15 | 1 |
| TLITE6_4 | 1 |
