doom vanilla_or_boom 0 monsters 39 items 2 image(s)
AI Analysis
A single small DOOM II map built as a capture-the-flag style arena rather than a monster-fighting level, featuring zero enemies and a focus on player-vs-player flow. The layout is compact and simple, with low line/sector counts and no teleport network, and progression is gated by blue and red keys. Item placement is weapon-forward, offering shotguns, SSGs, rocket launchers, and a plasma rifle alongside multiple blue armors and medikits. Visuals lean heavily on clean techbase textures (GRAYBIG, COMPBLUE, REDWALL) under the standard sky.
Tags
arenactfdoom2key_huntno_monsterspvprockets_plentifulsimple_layoutsingle_mapsmall_maptechbasevanilla_compatibleweapon_heavy
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, red |
| Secret Exit | no |
| Things | 59 |
| Linedefs | 105 |
| Sidedefs | 131 |
| Vertices | 91 |
| Sectors | 19 |
| Segs | 139 |
| SSectors | 54 |
| Nodes | 53 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 39 |
| HMP items | 39 |
| HTR items | 39 |
No per-type monster breakdown available.
| shotgun | 16 |
| rocket_box | 12 |
| medikit | 4 |
| blue_armor | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| plasma_rifle | 1 |
| GRAYBIG | 103 |
| CEIL5_2 | 19 |
| CEIL5_1 | 17 |
| COMPBLUE | 15 |
| REDWALL | 15 |
| F_SKY1 | 2 |
