doom vanilla_or_boom 0 monsters 39 items 2 image(s)

AI Analysis

A single small DOOM II map built as a capture-the-flag style arena rather than a monster-fighting level, featuring zero enemies and a focus on player-vs-player flow. The layout is compact and simple, with low line/sector counts and no teleport network, and progression is gated by blue and red keys. Item placement is weapon-forward, offering shotguns, SSGs, rocket launchers, and a plasma rifle alongside multiple blue armors and medikits. Visuals lean heavily on clean techbase textures (GRAYBIG, COMPBLUE, REDWALL) under the standard sky.

Tags
arenactfdoom2key_huntno_monsterspvprockets_plentifulsimple_layoutsingle_mapsmall_maptechbasevanilla_compatibleweapon_heavy

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysblue, red
Secret Exitno
Things59
Linedefs105
Sidedefs131
Vertices91
Sectors19
Segs139
SSectors54
Nodes53
UV monsters0
HMP monsters0
HTR monsters0
UV items39
HMP items39
HTR items39
No per-type monster breakdown available.
shotgun16
rocket_box12
medikit4
blue_armor2
rocket_launcher2
super_shotgun2
plasma_rifle1
GRAYBIG103
CEIL5_219
CEIL5_117
COMPBLUE15
REDWALL15
F_SKY12

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