doom vanilla_or_boom 0 monsters 82 items 2 image(s)
AI Analysis
This WAD contains a single map originally designed as a DOOM2 deathmatch level, converted for single-player use. It features a moderate monster presence typical of DOOM2, with no new textures or sounds, maintaining a classic vanilla aesthetic. The map is relatively small and linear, focusing on straightforward combat encounters without complex key hunts or teleportation. Resources are balanced for standard play, neither overly generous nor scarce. The theme is consistent with DOOM2's techbase and industrial style. Compatibility is confirmed for DOOM2 and Final DOOM, with no advanced engine features required.
Tags
ammo_balancedclassicdoom2linearmoderatesingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | "Mr.DooM" aka Tom Sanner |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 102 |
| Linedefs | 244 |
| Sidedefs | 387 |
| Vertices | 226 |
| Sectors | 44 |
| Segs | 418 |
| SSectors | 138 |
| Nodes | 137 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 82 |
| HMP items | 82 |
| HTR items | 82 |
No per-type monster breakdown available.
| blue_armor | 14 |
| rocket_box | 14 |
| cell_pack | 10 |
| ammo_box | 8 |
| shell_box | 8 |
| invulnerability | 6 |
| soulsphere | 6 |
| medikit | 4 |
| backpack | 2 |
| chaingun | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| shotgun | 1 |
| WOODMET1 | 107 |
| BFALL3 | 49 |
| FLAT5_2 | 46 |
| STEP2 | 24 |
| WOOD9 | 22 |
| FLAT5_1 | 20 |
| WOOD1 | 20 |
| WOOD5 | 18 |
| WOOD6 | 13 |
| SUPPORT3 | 12 |
| WOODMET4 | 9 |
| LITE5 | 8 |
| STEP3 | 8 |
| WOODMET2 | 8 |
| CEIL1_1 | 5 |
| EXITSIGN | 4 |
| FLAT19 | 4 |
| BLOOD3 | 3 |
| COMPBLUE | 2 |
| CRATOP1 | 2 |
| DOORTRAK | 2 |
| EXITDOOR | 2 |
| F_SKY1 | 2 |
| FLAT14 | 2 |
| FWATER4 | 2 |
| SW1COMM | 2 |
| WOOD3 | 2 |
| BLOOD2 | 1 |
| FLAT4 | 1 |
| SW1BLUE | 1 |
| SW1GARG | 1 |
