doom vanilla_or_boom 14 monsters 24 items 2 image(s)

AI Analysis

Spdgr1 is a single-map PWAD designed for Doom 2, featuring one original level created from scratch. The map includes a moderate number of monsters and a balanced resource distribution suitable for single and cooperative play. It uses classic Doom 2 textures with a mix of techbase and marble themes, and the layout is linear with a straightforward progression. The map is vanilla-compatible and does not require any additional resources or patches. Combat is standard with no extreme difficulty spikes or unusual monster compositions. The author notes a minor issue with a monster near the blue key in vanilla or Chocolate Doom but overall the map runs smoothly in common Doom engines.

Tags
balanced_resourcescoop_friendlydoom2linearmarblemoderatesingle_maptechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Da Spadger
Teleportsyes
Keysblue, red
Secret Exitno
Things79
Linedefs1219
Sidedefs2086
Vertices1398
Sectors194
Segs2378
SSectors822
Nodes821
UV monsters12
HMP monsters13
HTR monsters14
UV items24
HMP items24
HTR items24
demon3
baron2
chaingun_guy2
lost_soul2
zombieman2
cyberdemon1
imp1
pain_elemental1
cell_pack3
rocket_box3
ammo_box2
medikit2
rocket_launcher2
shell_box2
stimpack2
ammo_clip1
chaingun1
health_bonus1
megasphere1
plasma_rifle1
shells1
shotgun1
super_shotgun1
ASHWALL2506
METAL2277
STARTAN3177
GSTONE1130
F_SKY1117
CEIL5_264
SLADWALL62
GRASS257
SUPPORT333
BRONZE132
DEM1_632
SLIME1432
METAL28
DOORSTOP27
BRICK522
DEM1_522
MARBLE219
LITE513
FLOOR4_812
METAL712
CEIL1_210
BRONZE48
SP_FACE18
STEP67
BIGDOOR46
BLOOD16
BRICK66
DOORTRAK6
FLAT5_16
SLIME155
DOORRED4
TEKGREN14
GATE43
SW1PANEL3
TLITE6_53
BIGDOOR22
BIGDOOR32
BROWN962
CEIL1_32
DEM1_12
DEM1_22
DEM1_32
DEM1_42
DOORBLU2
MARBFAC32
MARBFACE2
MFLR8_22
MIDSPACE2
TLITE6_12
CEIL5_11
CRATOP11
EXITSIGN1
FLAT5_61
GATE31
PIPEWAL21
PLAT11
SLIME091
STEP51
SUPPORT21
SW1DIRT1

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