doom vanilla_or_boom 14 monsters 24 items 2 image(s)
AI Analysis
Spdgr1 is a single-map PWAD designed for Doom 2, featuring one original level created from scratch. The map includes a moderate number of monsters and a balanced resource distribution suitable for single and cooperative play. It uses classic Doom 2 textures with a mix of techbase and marble themes, and the layout is linear with a straightforward progression. The map is vanilla-compatible and does not require any additional resources or patches. Combat is standard with no extreme difficulty spikes or unusual monster compositions. The author notes a minor issue with a monster near the blue key in vanilla or Chocolate Doom but overall the map runs smoothly in common Doom engines.
Tags
balanced_resourcescoop_friendlydoom2linearmarblemoderatesingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Da Spadger |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 79 |
| Linedefs | 1219 |
| Sidedefs | 2086 |
| Vertices | 1398 |
| Sectors | 194 |
| Segs | 2378 |
| SSectors | 822 |
| Nodes | 821 |
| UV monsters | 12 |
| HMP monsters | 13 |
| HTR monsters | 14 |
| UV items | 24 |
| HMP items | 24 |
| HTR items | 24 |
| demon | 3 |
| baron | 2 |
| chaingun_guy | 2 |
| lost_soul | 2 |
| zombieman | 2 |
| cyberdemon | 1 |
| imp | 1 |
| pain_elemental | 1 |
| cell_pack | 3 |
| rocket_box | 3 |
| ammo_box | 2 |
| medikit | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| stimpack | 2 |
| ammo_clip | 1 |
| chaingun | 1 |
| health_bonus | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| shells | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| ASHWALL2 | 506 |
| METAL2 | 277 |
| STARTAN3 | 177 |
| GSTONE1 | 130 |
| F_SKY1 | 117 |
| CEIL5_2 | 64 |
| SLADWALL | 62 |
| GRASS2 | 57 |
| SUPPORT3 | 33 |
| BRONZE1 | 32 |
| DEM1_6 | 32 |
| SLIME14 | 32 |
| METAL | 28 |
| DOORSTOP | 27 |
| BRICK5 | 22 |
| DEM1_5 | 22 |
| MARBLE2 | 19 |
| LITE5 | 13 |
| FLOOR4_8 | 12 |
| METAL7 | 12 |
| CEIL1_2 | 10 |
| BRONZE4 | 8 |
| SP_FACE1 | 8 |
| STEP6 | 7 |
| BIGDOOR4 | 6 |
| BLOOD1 | 6 |
| BRICK6 | 6 |
| DOORTRAK | 6 |
| FLAT5_1 | 6 |
| SLIME15 | 5 |
| DOORRED | 4 |
| TEKGREN1 | 4 |
| GATE4 | 3 |
| SW1PANEL | 3 |
| TLITE6_5 | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR3 | 2 |
| BROWN96 | 2 |
| CEIL1_3 | 2 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| DOORBLU | 2 |
| MARBFAC3 | 2 |
| MARBFACE | 2 |
| MFLR8_2 | 2 |
| MIDSPACE | 2 |
| TLITE6_1 | 2 |
| CEIL5_1 | 1 |
| CRATOP1 | 1 |
| EXITSIGN | 1 |
| FLAT5_6 | 1 |
| GATE3 | 1 |
| PIPEWAL2 | 1 |
| PLAT1 | 1 |
| SLIME09 | 1 |
| STEP5 | 1 |
| SUPPORT2 | 1 |
| SW1DIRT | 1 |
