doom vanilla_or_boom 0 monsters 62 items 2 image(s)
AI Analysis
Triangle Death is a single-map deathmatch WAD designed specifically for use with the -altdeath parameter, featuring one compact arena map (MAP01). It offers a balanced monster count focused on multiplayer combat rather than single-player difficulty, with no new graphics, sounds, or music, relying on classic DOOM2 assets. The map uses a mix of industrial and techbase textures, emphasizing tight, arena-style gameplay with straightforward linear progression. Resources and combat pacing are tuned for deathmatch rather than exploration or key hunting. The WAD is compatible with DOOM2 and intended for multiplayer deathmatch sessions only.
Tags
ammo_plentifularenadeathmatchdoom2linearmoderatesingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Scott Thompson |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 131 |
| Linedefs | 589 |
| Sidedefs | 760 |
| Vertices | 475 |
| Sectors | 145 |
| Segs | 808 |
| SSectors | 221 |
| Nodes | 220 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 62 |
| HMP items | 62 |
| HTR items | 62 |
No per-type monster breakdown available.
| health_bonus | 15 |
| armor_bonus | 14 |
| stimpack | 5 |
| super_shotgun | 4 |
| ammo_box | 3 |
| rocket | 3 |
| cell | 2 |
| shells | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| BROVINE2 | 69 |
| GSTONE1 | 65 |
| MFLR8_1 | 58 |
| FLOOR0_3 | 52 |
| FLAT18 | 50 |
| BROWN1 | 48 |
| METAL | 46 |
| GRAY4 | 42 |
| STARTAN3 | 38 |
| STEP4 | 34 |
| DOORTRAK | 24 |
| STONE3 | 21 |
| DOOR1 | 20 |
| FLOOR5_1 | 19 |
| BROWN144 | 18 |
| CEIL4_1 | 18 |
| FLAT5 | 18 |
| MARBLE1 | 17 |
| SLADWALL | 17 |
| LITEBLU4 | 15 |
| WOOD3 | 15 |
| STEP2 | 14 |
| GRAYVINE | 12 |
| REDWALL | 12 |
| STEP5 | 12 |
| STEPLAD1 | 10 |
| FLAT1 | 8 |
| F_SKY1 | 7 |
| ICKWALL7 | 7 |
| COMPBLUE | 6 |
| DOORSTOP | 6 |
| FLOOR0_2 | 6 |
| FLAT1_2 | 5 |
| FLAT1_3 | 5 |
| FLAT10 | 5 |
| ICKWALL3 | 5 |
| MIDGRATE | 5 |
| CEIL1_2 | 4 |
| CEIL3_5 | 4 |
| COMPWERD | 4 |
| CRATELIT | 4 |
| CRATWIDE | 4 |
| FLAT5_7 | 4 |
| MFLR8_2 | 4 |
| COMPTALL | 3 |
| SHAWN2 | 3 |
| SP_FACE1 | 3 |
| STONE | 3 |
| WOOD1 | 3 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| BLOOD1 | 2 |
| DOOR3 | 2 |
| EXITDOOR | 2 |
| FLAT4 | 2 |
| FLAT5_8 | 2 |
| LITE3 | 2 |
| MARBFAC3 | 2 |
| NUKAGE3 | 2 |
| SP_DUDE2 | 2 |
| STEP1 | 2 |
| WOOD4 | 2 |
| WOODGARG | 2 |
| BIGDOOR6 | 1 |
| COMPSTA1 | 1 |
| COMPSTA2 | 1 |
| FLAT5_3 | 1 |
| GSTSATYR | 1 |
| MARBFAC2 | 1 |
| MARBFACE | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE5 | 1 |
| SW1EXIT | 1 |
