doom vanilla_or_boom 169 monsters 56 items 2 image(s)
AI Analysis
Phrygia is a single-map Boom-compatible speedmap designed for Doom 2, created in about 4.5 hours as a quick, rocket-centric light slaughter experience. The map is very short, taking under 5 minutes to complete, with implemented difficulty settings favoring a casual playstyle on HMP and a trivial HNTR mode. It features textures from Jimmy, a sky from Mech, and a custom MIDI track from the Battle of Olympus NES game. The gameplay emphasizes fast combat with rockets and moderate monster presence, balanced with accessible resources. The level is linear and straightforward, suitable for quick play sessions and Boom engine features.
Tags
ammo_plentifulboom_compatiblelight_slaughterlinearmoderaterocket_centricshort_mapssingle_map
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Fonze |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 232 |
| Linedefs | 658 |
| Sidedefs | 1050 |
| Vertices | 683 |
| Sectors | 87 |
| Segs | 1180 |
| SSectors | 376 |
| Nodes | 375 |
| UV monsters | 83 |
| HMP monsters | 77 |
| HTR monsters | 83 |
| UV items | 51 |
| HMP items | 53 |
| HTR items | 51 |
| lost_soul | 70 |
| revenant | 36 |
| demon | 17 |
| hell_knight | 13 |
| pain_elemental | 13 |
| arachnotron | 10 |
| archvile | 3 |
| baron | 3 |
| cacodemon | 2 |
| chaingun_guy | 1 |
| imp | 1 |
| rocket_box | 36 |
| medikit | 9 |
| green_armor | 7 |
| backpack | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| SUPPORT3 | 171 |
| RMRBGRAY | 164 |
| PLDBRIK1 | 143 |
| WOODMET1 | 83 |
| RMARBLG4 | 70 |
| KSTONE2 | 55 |
| DEM1_4K | 50 |
| CEIL5_2 | 40 |
| METALS5 | 28 |
| FLOOR6_1 | 27 |
| RSTONE1F | 24 |
| BLOOD4 | 17 |
| RMRBFAC4 | 15 |
| FLAT5_4 | 14 |
| RMARBLE4 | 14 |
| LITEORN3 | 10 |
| RSTFONTA | 7 |
| CEIL1_1 | 6 |
| F_SKY1 | 6 |
| SW1BROWN | 6 |
| PLAT1 | 5 |
| DEM1_5K | 4 |
| EXITSIGN | 4 |
| FLAT5_4K | 4 |
| LITEGRN3 | 3 |
| MECHSKY1 | 3 |
| FLAT23 | 2 |
| FLOOR0_1 | 2 |
| FLAT19 | 1 |
| SLIME15 | 1 |
