doom vanilla_or_boom 12 monsters 59 items 2 image(s)
AI Analysis
Gotohell is a single-map WAD designed specifically for deathmatch play, featuring one compact but trap-filled level. The map includes a moderate number of monsters to keep players engaged, with an emphasis on ambush tactics and frantic weapon grabs. The environment uses a mix of brown and gray stone textures with some techbase and industrial elements, creating a gritty atmosphere. Progression is freeform and non-linear, encouraging fast-paced, chaotic combat rather than key hunting or teleport navigation. It is compatible with DOOM II and the Boom engine, with no new graphics or sounds added. Resources and weapons are balanced to promote risk-reward play, with powerful weapons guarded by traps.
Tags
ambushammo_tightboom_compatiblebrown_stonedeathmatchdoom2hardnonlinearshort_mapstrap_filled
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Wayne Radford |
| Teleports | yes |
| Keys | red_skull |
| Secret Exit | no |
| Things | 146 |
| Linedefs | 452 |
| Sidedefs | 724 |
| Vertices | 452 |
| Sectors | 77 |
| Segs | 816 |
| SSectors | 268 |
| Nodes | 267 |
| UV monsters | 12 |
| HMP monsters | 5 |
| HTR monsters | 0 |
| UV items | 37 |
| HMP items | 39 |
| HTR items | 53 |
| chaingun_guy | 5 |
| baron | 3 |
| archvile | 2 |
| cyberdemon | 2 |
| rocket_box | 6 |
| shell_box | 6 |
| stimpack | 5 |
| cell | 4 |
| invisibility | 4 |
| plasma_rifle | 4 |
| rocket_launcher | 4 |
| soulsphere | 4 |
| super_shotgun | 3 |
| ammo_box | 2 |
| backpack | 2 |
| blue_armor | 2 |
| chaingun | 2 |
| chainsaw | 2 |
| medikit | 2 |
| shells | 2 |
| bfg9000 | 1 |
| cell_pack | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| BROWN96 | 221 |
| FLAT18 | 64 |
| BROWNHUG | 52 |
| FLOOR0_3 | 47 |
| GRAY1 | 39 |
| ASHWALL4 | 34 |
| MIDGRATE | 20 |
| ROCKRED1 | 20 |
| GRAY4 | 13 |
| SHAWN2 | 10 |
| FWATER1 | 8 |
| BSTONE2 | 7 |
| SPCDOOR1 | 6 |
| FLAT10 | 5 |
| FLOOR1_6 | 5 |
| MFLR8_2 | 5 |
| FLAT5_3 | 4 |
| GSTONE2 | 4 |
| MARBGRAY | 4 |
| ROCKRED2 | 4 |
| SP_FACE1 | 4 |
| STEP1 | 4 |
| STEP2 | 4 |
| RROCK06 | 3 |
| SKINFACE | 3 |
| STONE2 | 3 |
| SW1COMM | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR3 | 2 |
| BIGDOOR4 | 2 |
| BROWN144 | 2 |
| BROWNGRN | 2 |
| BSTONE3 | 2 |
| DOORRED2 | 2 |
| EXITSIGN | 2 |
| EXITSTON | 2 |
| NUKAGE3 | 2 |
| SW1DIRT | 2 |
| SW1LION | 2 |
| BFALL4 | 1 |
| COMPBLUE | 1 |
| FLAT14 | 1 |
| FLAT5_4 | 1 |
| GSTSATYR | 1 |
| MARBFAC4 | 1 |
| RROCK20 | 1 |
| SFALL4 | 1 |
| SP_DUDE5 | 1 |
| SW1EXIT | 1 |
| SW1GARG | 1 |
