doom vanilla_or_boom 12 monsters 59 items 2 image(s)

AI Analysis

Gotohell is a single-map WAD designed specifically for deathmatch play, featuring one compact but trap-filled level. The map includes a moderate number of monsters to keep players engaged, with an emphasis on ambush tactics and frantic weapon grabs. The environment uses a mix of brown and gray stone textures with some techbase and industrial elements, creating a gritty atmosphere. Progression is freeform and non-linear, encouraging fast-paced, chaotic combat rather than key hunting or teleport navigation. It is compatible with DOOM II and the Boom engine, with no new graphics or sounds added. Resources and weapons are balanced to promote risk-reward play, with powerful weapons guarded by traps.

Tags
ambushammo_tightboom_compatiblebrown_stonedeathmatchdoom2hardnonlinearshort_mapstrap_filled

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Wayne Radford
Teleportsyes
Keysred_skull
Secret Exitno
Things146
Linedefs452
Sidedefs724
Vertices452
Sectors77
Segs816
SSectors268
Nodes267
UV monsters12
HMP monsters5
HTR monsters0
UV items37
HMP items39
HTR items53
chaingun_guy5
baron3
archvile2
cyberdemon2
rocket_box6
shell_box6
stimpack5
cell4
invisibility4
plasma_rifle4
rocket_launcher4
soulsphere4
super_shotgun3
ammo_box2
backpack2
blue_armor2
chaingun2
chainsaw2
medikit2
shells2
bfg90001
cell_pack1
green_armor1
light_amp_goggles1
megasphere1
BROWN96221
FLAT1864
BROWNHUG52
FLOOR0_347
GRAY139
ASHWALL434
MIDGRATE20
ROCKRED120
GRAY413
SHAWN210
FWATER18
BSTONE27
SPCDOOR16
FLAT105
FLOOR1_65
MFLR8_25
FLAT5_34
GSTONE24
MARBGRAY4
ROCKRED24
SP_FACE14
STEP14
STEP24
RROCK063
SKINFACE3
STONE23
SW1COMM3
BIGDOOR22
BIGDOOR32
BIGDOOR42
BROWN1442
BROWNGRN2
BSTONE32
DOORRED22
EXITSIGN2
EXITSTON2
NUKAGE32
SW1DIRT2
SW1LION2
BFALL41
COMPBLUE1
FLAT141
FLAT5_41
GSTSATYR1
MARBFAC41
RROCK201
SFALL41
SP_DUDE51
SW1EXIT1
SW1GARG1

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