doom vanilla_or_boom 0 monsters 0 items 1 image(s)
AI Analysis
This WAD contains a single map designed for DOOM2, focusing on testing or demonstrating BSP version 2.3 features rather than traditional gameplay. It is very small in scale with no monsters, items, or typical gameplay elements, serving primarily as a technical or utility map. The WAD emphasizes visplane and node building improvements, including fixes for texture bleeding and visplane overflow reduction. The environment and textures are unspecified, and no combat or resource management is involved. The structure is linear and minimal, compatible with DOOM2 and likely vanilla or Boom engines due to its technical nature.
Tags
doom2short_mapstechnicalutilityvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Colin Reed, Lee Killough |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 3 |
| Linedefs | 28 |
| Sidedefs | 42 |
| Vertices | 25 |
| Sectors | 8 |
| Segs | 45 |
| SSectors | 13 |
| Nodes | 12 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| REDWALL | 23 |
| BLOOD1 | 12 |
| SHAWN2 | 11 |
| FLAT19 | 4 |
