doom vanilla_or_boom 0 monsters 0 items 1 image(s)

AI Analysis

This WAD contains a single map designed for DOOM2, focusing on testing or demonstrating BSP version 2.3 features rather than traditional gameplay. It is very small in scale with no monsters, items, or typical gameplay elements, serving primarily as a technical or utility map. The WAD emphasizes visplane and node building improvements, including fixes for texture bleeding and visplane overflow reduction. The environment and textures are unspecified, and no combat or resource management is involved. The structure is linear and minimal, compatible with DOOM2 and likely vanilla or Boom engines due to its technical nature.

Tags
doom2short_mapstechnicalutilityvanilla_compatible

Screenshots (1)

Title
Music
Sourcemarker
Author(s)Colin Reed, Lee Killough
Teleportsyes
Keys
Secret Exitno
Things3
Linedefs28
Sidedefs42
Vertices25
Sectors8
Segs45
SSectors13
Nodes12
UV monsters0
HMP monsters0
HTR monsters0
UV items0
HMP items0
HTR items0
No per-type monster breakdown available.
No per-type item breakdown available.
REDWALL23
BLOOD112
SHAWN211
FLAT194

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