doom vanilla_or_boom 145 monsters 136 items 2 image(s)
AI Analysis
This WAD contains a single large map (MAP01) featuring extensive outdoor canyon environments with well-aligned textures and varied architecture including rock, metal, and brick surfaces. The level supports all five skill levels and includes a balanced monster placement with 398 things, emphasizing sniping opportunities through well-placed windows. Key usage is integral, requiring all three keys for progression, and the layout is mostly linear with some exploration elements. Resources are balanced to allow completion without cheating. The map is designed for DOOM2, compatible with vanilla DoomEd 1.0, and supports single-player, cooperative, and deathmatch modes.
Tags
ammo_balanceddeathmatchkey_huntlarge_mapslinearmoderatemonster_placementoutdoorsnipingvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Tim Willits, Theresa Chasar, Robert Cody, Doug Chasar, Lona Sandon |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 398 |
| Linedefs | 1286 |
| Sidedefs | 1923 |
| Vertices | 1224 |
| Sectors | 262 |
| Segs | 2120 |
| SSectors | 684 |
| Nodes | 683 |
| UV monsters | 143 |
| HMP monsters | 124 |
| HTR monsters | 96 |
| UV items | 130 |
| HMP items | 128 |
| HTR items | 122 |
| imp | 46 |
| zombieman | 36 |
| shotgun_guy | 16 |
| demon | 13 |
| chaingun_guy | 12 |
| lost_soul | 7 |
| spectre | 6 |
| hell_knight | 3 |
| cacodemon | 2 |
| mancubus | 2 |
| pain_elemental | 1 |
| revenant | 1 |
| stimpack | 20 |
| ammo_clip | 18 |
| shells | 17 |
| health_bonus | 16 |
| rocket | 14 |
| cell | 8 |
| medikit | 8 |
| ammo_box | 6 |
| armor_bonus | 4 |
| super_shotgun | 4 |
| cell_pack | 2 |
| chaingun | 2 |
| plasma_rifle | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| shotgun | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| green_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| radiation_suit | 1 |
| rocket_box | 1 |
| soulsphere | 1 |
| METAL2 | 135 |
| MARBGRAY | 110 |
| DEM1_5 | 98 |
| BRICK10 | 93 |
| BRICK6 | 90 |
| F_SKY1 | 76 |
| BIGBRIK1 | 67 |
| MARBLE1 | 66 |
| FLOOR7_1 | 58 |
| PIPE2 | 54 |
| STONE | 51 |
| METAL | 50 |
| RROCK09 | 50 |
| DOORSTOP | 48 |
| STONE2 | 46 |
| CEIL5_1 | 45 |
| BROWN1 | 44 |
| BROWN144 | 41 |
| SHAWN2 | 41 |
| BRICK5 | 38 |
| RROCK11 | 35 |
| STEP2 | 33 |
| BLAKWAL1 | 32 |
| SLIME15 | 31 |
| BRONZE3 | 29 |
| METAL5 | 27 |
| LITE5 | 26 |
| STEP6 | 25 |
| CEIL5_2 | 21 |
| GRAY1 | 19 |
| SUPPORT2 | 19 |
| BIGBRIK3 | 15 |
| NUKAGE1 | 14 |
| BSTONE2 | 12 |
| SLIME16 | 12 |
| TEKGREN2 | 12 |
| ZIMMER8 | 12 |
| FLOOR0_1 | 11 |
| FLOOR0_6 | 11 |
| TEKGREN1 | 11 |
| CEIL3_5 | 10 |
| SFALL1 | 10 |
| SLIME14 | 10 |
| BIGDOOR4 | 9 |
| MARBLE2 | 9 |
| RROCK15 | 9 |
| WOODMET4 | 9 |
| DOORBLU | 8 |
| DOORRED | 8 |
| WOOD1 | 8 |
| BRICK2 | 7 |
| METAL3 | 7 |
| STEP1 | 7 |
| BIGDOOR2 | 6 |
| BIGDOOR3 | 6 |
| LITE3 | 6 |
| MIDGRATE | 6 |
| SUPPORT3 | 5 |
| SW1MET2 | 5 |
| CEIL1_2 | 4 |
| COMPBLUE | 4 |
| DOORYEL | 4 |
| FLAT19 | 4 |
| FLOOR4_5 | 4 |
| PIPE4 | 4 |
| SILVER3 | 4 |
| SLIME09 | 4 |
| SP_HOT1 | 4 |
| STONE4 | 4 |
| TEKGREN3 | 4 |
| TEKWALL4 | 4 |
| NUKAGE2 | 3 |
| TEKWALL1 | 3 |
| WOODMET3 | 3 |
| BROWN96 | 2 |
| CEIL1_3 | 2 |
| EXITDOOR | 2 |
| FLAT1 | 2 |
| GATE4 | 2 |
| ICKWALL2 | 2 |
| MARBFAC3 | 2 |
| MIDSPACE | 2 |
| RROCK01 | 2 |
| RROCK17 | 2 |
| SPCDOOR1 | 2 |
| TEKBRON1 | 2 |
| BRONZE1 | 1 |
| FLAT14 | 1 |
| MFLR8_3 | 1 |
| RROCK18 | 1 |
| SW1COMM | 1 |
| WOODMET1 | 1 |
