doom vanilla_or_boom 0 monsters 107 items 2 image(s)
AI Analysis
This WAD contains a single map (MAP03) designed primarily for exploration and deathmatch play. It features no monsters, making it non-combative and suitable for casual or multiplayer deathmatch scenarios. The map includes a variety of standard Doom II weapons and ample resources, including armor bonuses and health items, with no keys or secret exits. The environment uses a mix of industrial and techbase textures with some outdoor sky flats, supporting a medium-sized map layout with teleport mechanics but no complex key hunts. It is built from scratch for Doom II and compatible with vanilla Doom II engines.
Tags
ammo_plentifuldeathmatchdoom2exploration_heavygenerous_healthindustrialsingle_maptechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | MatlocK (Kevin Barry) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 122 |
| Linedefs | 392 |
| Sidedefs | 654 |
| Vertices | 365 |
| Sectors | 99 |
| Segs | 719 |
| SSectors | 223 |
| Nodes | 222 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 107 |
| HMP items | 107 |
| HTR items | 107 |
No per-type monster breakdown available.
| armor_bonus | 29 |
| health_bonus | 28 |
| ammo_clip | 11 |
| stimpack | 10 |
| cell | 5 |
| shells | 4 |
| rocket_box | 3 |
| green_armor | 2 |
| medikit | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| BIGBRIK2 | 168 |
| METAL | 134 |
| CEIL3_5 | 49 |
| F_SKY1 | 43 |
| FLOOR4_8 | 26 |
| ASHWALL3 | 24 |
| STEP1 | 21 |
| STEP2 | 20 |
| STEP5 | 20 |
| SUPPORT2 | 20 |
| GRAY1 | 19 |
| CRATE2 | 17 |
| FLAT20 | 14 |
| CEIL3_6 | 6 |
| GATE3 | 5 |
| FLAT10 | 4 |
| FLAT23 | 4 |
| CRATOP1 | 3 |
| EXITSTON | 2 |
| GATE4 | 1 |
| NUKAGE1 | 1 |
| SW1BRIK | 1 |
| TLITE6_4 | 1 |
