doom vanilla_or_boom 112 monsters 66 items 2 image(s)

AI Analysis

This WAD contains a single medium-scale map featuring a complex layout with 338 sectors and extensive use of techbase textures such as COMPBLUE and CEIL5_1. The monster population is moderate, with a total of 112 enemies including a balanced mix of hitscanners, melee, and projectile attackers, highlighted by a single archvile and baron. Resources are moderately distributed, with a variety of weapons and ammo pickups including chaingun, plasma rifle, and super shotgun, supporting sustained combat. The map employs key-based progression with teleportation mechanics and is compatible with vanilla or Boom engines, designed for DOOM2. The overall experience is moderately challenging with a techbase-industrial theme and linear structure.

Tags
ammo_plentifulhitscanner_heavylinearmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue
Secret Exitno
Things202
Linedefs1256
Sidedefs1760
Vertices986
Sectors338
Segs1821
SSectors737
Nodes736
UV monsters93
HMP monsters73
HTR monsters44
UV items61
HMP items55
HTR items59
imp36
spectre17
shotgun_guy16
demon14
chaingun_guy9
lost_soul8
cacodemon7
zombieman2
archvile1
baron1
pain_elemental1
shell_box10
health_bonus9
medikit9
ammo_box5
super_shotgun5
cell4
chainsaw4
backpack2
berserk2
cell_pack2
chaingun2
rocket_box2
blue_armor1
computer_area_map1
green_armor1
invisibility1
invulnerability1
megasphere1
plasma_rifle1
rocket_launcher1
soulsphere1
stimpack1
COMPBLUE379
CEIL5_1360
COMPSPAN187
COMPWERD130
SHAWN2105
STONE2100
GRAY285
TLITE6_573
DOORTRAK58
CEIL3_544
FLAT238
FLAT938
MFLR8_138
BIGDOOR237
STEP437
CEIL4_333
LITE332
DOORRED31
MARBFACE24
DOOR117
SW1BLUE13
COMPSTA212
DOORSTOP12
STARTAN310
COMPTALL9
COMPSTA18
FLAT5_48
LITE58
NUKAGE18
TLITE6_18
F_SKY17
GRAY16
DOOR35
GATE35
CEIL4_24
EXITSIGN4
GATE13
SW1COMP3
DOORBLU2
FIREMAG12
FLAT142
FLAT42
FWATER12
GATE22
GRAYBIG2
NUKE242
SHAWN32
SW1COMM2
SW1STON22
ASHWALL21
FLAT11
GRAY51

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