doom vanilla_or_boom 142 monsters 122 items 2 image(s)
AI Analysis
Set in a detailed urban environment, this map features a professional aesthetic with a focus on gunplay and hitscanner enemies. Combat is structured around linear progression with moderate monster density and ample weapon variety from the GunX patch. Suitable for typical Doom II players, it maintains balanced resources and vanilla compatibility for smooth play.
Tags
hitscanner_heavylinearmedium_lengthtechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Aaron & Justin Zendt a.k.a. CrazyStormy Development |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 350 |
| Linedefs | 1328 |
| Sidedefs | 2370 |
| Vertices | 1524 |
| Sectors | 230 |
| Segs | 2699 |
| SSectors | 967 |
| Nodes | 966 |
| UV monsters | 132 |
| HMP monsters | 109 |
| HTR monsters | 95 |
| UV items | 115 |
| HMP items | 115 |
| HTR items | 112 |
| shotgun_guy | 49 |
| zombieman | 40 |
| chaingun_guy | 15 |
| arachnotron | 12 |
| mancubus | 8 |
| baron | 4 |
| spectre | 4 |
| pain_elemental | 3 |
| cyberdemon | 2 |
| hell_knight | 2 |
| spider_mastermind | 2 |
| archvile | 1 |
| medikit | 19 |
| ammo_box | 12 |
| cell | 11 |
| rocket_box | 8 |
| rocket_launcher | 8 |
| shotgun | 7 |
| shell_box | 6 |
| cell_pack | 5 |
| green_armor | 5 |
| ammo_clip | 4 |
| chaingun | 4 |
| plasma_rifle | 4 |
| shells | 4 |
| super_shotgun | 4 |
| blue_armor | 3 |
| health_bonus | 3 |
| backpack | 2 |
| bfg9000 | 2 |
| chainsaw | 2 |
| stimpack | 2 |
| berserk | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| rocket | 1 |
| soulsphere | 1 |
| SHAWN2 | 318 |
| COMPSPAN | 304 |
| CEIL5_1 | 150 |
| BROWNHUG | 133 |
| F_SKY1 | 88 |
| SLADWALL | 70 |
| REDWALL | 60 |
| CRATOP1 | 51 |
| METAL | 50 |
| MIDSPACE | 48 |
| SP_ROCK1 | 43 |
| CRATE1 | 40 |
| CRATE2 | 40 |
| ASHWALL3 | 36 |
| DOORSTOP | 36 |
| WOOD1 | 35 |
| DOORTRAK | 32 |
| GRAY1 | 32 |
| SPACEW4 | 32 |
| FLAT23 | 30 |
| COMPSPN2 | 20 |
| CEIL5_2 | 17 |
| COMPBLUE | 17 |
| FLAT5_5 | 16 |
| GRASS2 | 15 |
| ASHWALL2 | 12 |
| ASHWALL4 | 12 |
| CRATWIDE | 12 |
| DOOR3 | 12 |
| DOOR1 | 10 |
| GRASS1 | 10 |
| BSTONE2 | 9 |
| CRATOP2 | 9 |
| FLAT18 | 9 |
| CEIL4_2 | 8 |
| CRATELIT | 8 |
| CRATINY | 8 |
| MODWALL2 | 8 |
| STEPTOP | 8 |
| FLAT22 | 6 |
| FWATER1 | 6 |
| GRASSWAL | 6 |
| ROCK2 | 6 |
| FLAT19 | 5 |
| FLAT5_3 | 5 |
| CONS1_5 | 4 |
| DOORBLU | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| EXITSIGN | 4 |
| FLAT5_2 | 4 |
| PLAT1 | 4 |
| SLIME16 | 4 |
| STONE2 | 4 |
| WOOD8 | 4 |
| COMPSTA1 | 3 |
| CONS1_1 | 3 |
| FLAT2 | 3 |
| LITEBLU4 | 3 |
| RROCK12 | 3 |
| BIGDOOR4 | 2 |
| BIGDOOR5 | 2 |
| CEIL4_1 | 2 |
| COMPSTA2 | 2 |
| FLAT17 | 2 |
| FLAT20 | 2 |
| GRNROCK | 2 |
| MFLR8_1 | 2 |
| BLODRIP1 | 1 |
| FLAT10 | 1 |
| FLAT14 | 1 |
| FLOOR6_2 | 1 |
| FLOOR7_1 | 1 |
| SW1COMM | 1 |
| SW1COMP | 1 |
