doom vanilla_or_boom 344 monsters 231 items 2 image(s)

AI Analysis

This map features an urban theme with a focus on professional visuals and new weapons. Combat leans heavily on hitscan enemies within fairly linear progression, providing a moderate challenge typical for Doom II gameplay. Resources appear balanced, supporting steady combat amidst structured urban environments.

Tags
hitscanner_heavylinearmedium_lengthurbanvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Aaron & Justin Zendt a.k.a. CrazyStormy Development
Teleportsyes
Keysred, yellow
Secret Exitno
Things753
Linedefs1396
Sidedefs2297
Vertices1450
Sectors249
Segs2577
SSectors840
Nodes839
UV monsters321
HMP monsters219
HTR monsters155
UV items187
HMP items203
HTR items223
zombieman95
shotgun_guy60
imp56
chaingun_guy45
spectre23
demon18
cacodemon7
revenant7
arachnotron6
baron6
hell_knight6
lost_soul5
mancubus5
spider_mastermind2
archvile1
cyberdemon1
pain_elemental1
medikit58
health_bonus32
ammo_clip18
stimpack15
radiation_suit13
ammo_box11
armor_bonus11
shell_box11
shotgun9
green_armor7
shells7
chaingun6
cell4
rocket_launcher4
blue_armor3
rocket_box3
backpack2
bfg90002
cell_pack2
invisibility2
plasma_rifle2
rocket2
super_shotgun2
berserk1
computer_area_map1
light_amp_goggles1
megasphere1
soulsphere1
SHAWN2346
SLADWALL337
BROWNHUG209
COMPSPAN132
SP_ROCK188
F_SKY187
MFLR8_165
NUKAGE159
METAL58
SFALL155
FLAT2345
GRAY145
FLAT1932
FLAT1027
FLAT5_525
WOOD125
FLAT1724
ASHWALL20
MFLR8_219
MODWALL217
STEPTOP17
DOORTRAK15
ASHWALL214
TLITE6_614
GATEN113
CEIL5_112
MODWALL112
FLOOR0_611
COMPSPN210
FLOOR7_110
COMPWERD9
FWATER19
DOORSTOP8
FLAT18
METAL28
PANBOOK28
PANBORD28
BLODRIP17
FLOOR0_57
GATEN26
FLAT145
FLAT25
FLOOR6_25
BIGBRIK34
BIGDOOR44
CRATOP14
DOORRED4
DOORYEL4
FLAT224
FLOOR0_74
GRAY44
SUPPORT24
SUPPORT34
SW1MET24
FLAT203
BIGDOOR52
COMPSTA22
DOOR12
DOOR32
DOOR3A2
DOOR3B2
GRASS12
MIDGRATE2
SLIME142
STEP22
CEIL4_11
CONS1_51
CRATOP21
FLAT181
FLAT91
FLOOR6_11
GRASS21
MIDBARS31
SHAWN11
STARTAN31
STEP11
SW1COMP1

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