doom vanilla_or_boom 344 monsters 231 items 2 image(s)
AI Analysis
This map features an urban theme with a focus on professional visuals and new weapons. Combat leans heavily on hitscan enemies within fairly linear progression, providing a moderate challenge typical for Doom II gameplay. Resources appear balanced, supporting steady combat amidst structured urban environments.
Tags
hitscanner_heavylinearmedium_lengthurbanvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Aaron & Justin Zendt a.k.a. CrazyStormy Development |
| Teleports | yes |
| Keys | red, yellow |
| Secret Exit | no |
| Things | 753 |
| Linedefs | 1396 |
| Sidedefs | 2297 |
| Vertices | 1450 |
| Sectors | 249 |
| Segs | 2577 |
| SSectors | 840 |
| Nodes | 839 |
| UV monsters | 321 |
| HMP monsters | 219 |
| HTR monsters | 155 |
| UV items | 187 |
| HMP items | 203 |
| HTR items | 223 |
| zombieman | 95 |
| shotgun_guy | 60 |
| imp | 56 |
| chaingun_guy | 45 |
| spectre | 23 |
| demon | 18 |
| cacodemon | 7 |
| revenant | 7 |
| arachnotron | 6 |
| baron | 6 |
| hell_knight | 6 |
| lost_soul | 5 |
| mancubus | 5 |
| spider_mastermind | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| pain_elemental | 1 |
| medikit | 58 |
| health_bonus | 32 |
| ammo_clip | 18 |
| stimpack | 15 |
| radiation_suit | 13 |
| ammo_box | 11 |
| armor_bonus | 11 |
| shell_box | 11 |
| shotgun | 9 |
| green_armor | 7 |
| shells | 7 |
| chaingun | 6 |
| cell | 4 |
| rocket_launcher | 4 |
| blue_armor | 3 |
| rocket_box | 3 |
| backpack | 2 |
| bfg9000 | 2 |
| cell_pack | 2 |
| invisibility | 2 |
| plasma_rifle | 2 |
| rocket | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| computer_area_map | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| soulsphere | 1 |
| SHAWN2 | 346 |
| SLADWALL | 337 |
| BROWNHUG | 209 |
| COMPSPAN | 132 |
| SP_ROCK1 | 88 |
| F_SKY1 | 87 |
| MFLR8_1 | 65 |
| NUKAGE1 | 59 |
| METAL | 58 |
| SFALL1 | 55 |
| FLAT23 | 45 |
| GRAY1 | 45 |
| FLAT19 | 32 |
| FLAT10 | 27 |
| FLAT5_5 | 25 |
| WOOD1 | 25 |
| FLAT17 | 24 |
| ASHWALL | 20 |
| MFLR8_2 | 19 |
| MODWALL2 | 17 |
| STEPTOP | 17 |
| DOORTRAK | 15 |
| ASHWALL2 | 14 |
| TLITE6_6 | 14 |
| GATEN1 | 13 |
| CEIL5_1 | 12 |
| MODWALL1 | 12 |
| FLOOR0_6 | 11 |
| COMPSPN2 | 10 |
| FLOOR7_1 | 10 |
| COMPWERD | 9 |
| FWATER1 | 9 |
| DOORSTOP | 8 |
| FLAT1 | 8 |
| METAL2 | 8 |
| PANBOOK2 | 8 |
| PANBORD2 | 8 |
| BLODRIP1 | 7 |
| FLOOR0_5 | 7 |
| GATEN2 | 6 |
| FLAT14 | 5 |
| FLAT2 | 5 |
| FLOOR6_2 | 5 |
| BIGBRIK3 | 4 |
| BIGDOOR4 | 4 |
| CRATOP1 | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| FLAT22 | 4 |
| FLOOR0_7 | 4 |
| GRAY4 | 4 |
| SUPPORT2 | 4 |
| SUPPORT3 | 4 |
| SW1MET2 | 4 |
| FLAT20 | 3 |
| BIGDOOR5 | 2 |
| COMPSTA2 | 2 |
| DOOR1 | 2 |
| DOOR3 | 2 |
| DOOR3A | 2 |
| DOOR3B | 2 |
| GRASS1 | 2 |
| MIDGRATE | 2 |
| SLIME14 | 2 |
| STEP2 | 2 |
| CEIL4_1 | 1 |
| CONS1_5 | 1 |
| CRATOP2 | 1 |
| FLAT18 | 1 |
| FLAT9 | 1 |
| FLOOR6_1 | 1 |
| GRASS2 | 1 |
| MIDBARS3 | 1 |
| SHAWN1 | 1 |
| STARTAN3 | 1 |
| STEP1 | 1 |
| SW1COMP | 1 |
