doom vanilla_or_boom 188 monsters 150 items 2 image(s)
AI Analysis
This WAD contains a single large and complex map designed for DOOM2, featuring extensive architecture with over 700 sectors and 420+ things. The map emphasizes sniper combat with multiple vantage points and enforces key-based progression to prevent early exits. The environment blends stone, marble, metal, and lava textures, suggesting a mixed theme with castle and industrial elements. Monster placement and map scale indicate a challenging experience with tactical combat rather than swarm encounters. Resources appear balanced to support sustained firefights. The structure is largely linear with key pedestal triggers controlling access, compatible with vanilla DOOM2 engines.
Tags
hardhitscanner_heavykey_huntlarge_megawadlinearmixed_themevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 423 |
| Linedefs | 3299 |
| Sidedefs | 4815 |
| Vertices | 3180 |
| Sectors | 724 |
| Segs | 5514 |
| SSectors | 2192 |
| Nodes | 2191 |
| UV monsters | 186 |
| HMP monsters | 166 |
| HTR monsters | 133 |
| UV items | 150 |
| HMP items | 150 |
| HTR items | 142 |
| imp | 57 |
| zombieman | 40 |
| shotgun_guy | 32 |
| chaingun_guy | 21 |
| lost_soul | 15 |
| demon | 11 |
| cacodemon | 4 |
| baron | 3 |
| hell_knight | 2 |
| arachnotron | 1 |
| archvile | 1 |
| revenant | 1 |
| health_bonus | 29 |
| stimpack | 26 |
| shell_box | 15 |
| armor_bonus | 12 |
| ammo_box | 11 |
| medikit | 9 |
| rocket | 9 |
| cell | 8 |
| shells | 8 |
| super_shotgun | 5 |
| cell_pack | 4 |
| chaingun | 2 |
| invisibility | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| GSTONE1 | 1308 |
| METAL | 651 |
| MFLR8_2 | 486 |
| STONE2 | 308 |
| FLAT1_1 | 284 |
| MARBLE1 | 181 |
| F_SKY1 | 142 |
| STEPLAD1 | 115 |
| CEIL3_5 | 95 |
| ASHWALL2 | 92 |
| MARBLE3 | 91 |
| FLOOR6_2 | 90 |
| FLOOR7_2 | 84 |
| DOORTRAK | 83 |
| FLOOR7_1 | 79 |
| BLODRIP1 | 60 |
| WOOD1 | 58 |
| STONE | 51 |
| CEIL5_2 | 48 |
| ROCKRED1 | 37 |
| STARTAN3 | 37 |
| FLAT5_8 | 34 |
| BROWN96 | 33 |
| SP_HOT1 | 31 |
| STEP6 | 31 |
| STONE3 | 31 |
| GSTONE2 | 30 |
| SUPPORT3 | 27 |
| ROCKRED2 | 25 |
| STEP5 | 24 |
| BIGDOOR7 | 21 |
| FLOOR6_1 | 21 |
| BIGDOOR2 | 20 |
| FLAT5_4 | 20 |
| REDWALL | 16 |
| STEP3 | 16 |
| MARBFAC3 | 15 |
| WOOD4 | 15 |
| FLAT1_2 | 14 |
| MIDBRN1 | 14 |
| DOORSTOP | 12 |
| FIRELAV3 | 12 |
| GSTSATYR | 12 |
| BIGDOOR6 | 11 |
| MIDGRATE | 11 |
| BIGDOOR5 | 9 |
| FLAT5_1 | 9 |
| FLAT1 | 8 |
| FLAT1_3 | 7 |
| FIREBLU1 | 6 |
| SW1GSTON | 6 |
| TLITE6_6 | 6 |
| GSTGARG | 5 |
| MARBLE2 | 5 |
| SW1LION | 5 |
| SW1STONE | 5 |
| BLOOD3 | 4 |
| FIRELAVA | 4 |
| GSTFONT1 | 4 |
| SW2SKIN | 4 |
| TLITE6_5 | 4 |
| WOOD5 | 4 |
| GATE4 | 3 |
| SP_DUDE4 | 3 |
| SW1GARG | 3 |
| SW1HOT | 3 |
| WOODGARG | 3 |
| CEIL5_1 | 2 |
| CEMENT1 | 2 |
| CEMENT4 | 2 |
| CEMENT5 | 2 |
| DOORBLU | 2 |
| DOORRED | 2 |
| DOORYEL | 2 |
| FLOOR4_6 | 2 |
| FWATER1 | 2 |
| MARBFACE | 2 |
| SP_DUDE5 | 2 |
| SW1STON1 | 2 |
| BIGDOOR3 | 1 |
| BLOOD2 | 1 |
| BRNSMALC | 1 |
| BRNSMALL | 1 |
| BRNSMALR | 1 |
| CEMENT2 | 1 |
| CEMENT3 | 1 |
| CEMENT6 | 1 |
| GATE2 | 1 |
| GATE3 | 1 |
| GSTFONT2 | 1 |
| LAVA2 | 1 |
| SKSPINE1 | 1 |
| SKSPINE2 | 1 |
| SLADWALL | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE2 | 1 |
| SW1STON2 | 1 |
| SW2GARG | 1 |
| SW2GSTON | 1 |
| SW2WOOD | 1 |
