doom vanilla_or_boom 0 monsters 42 items 2 image(s)
AI Analysis
This map is part of the Mega5 Deathmatch series designed for Doom II and compatible source ports. It features a classic old-school deathmatch arena-style layout emphasizing balanced player-versus-player combat with typical DM enemy placements. The map is medium-length with standard resource availability, supporting fast-paced, competitive multiplayer battles without single-player progression.
Tags
deathmatchdmmedium_lengthold_schoolvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Various ~ See ( MEGA5 is ) below. Compiled by Mr.Rocket aka Ron Goode |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 59 |
| Linedefs | 1225 |
| Sidedefs | 1867 |
| Vertices | 1306 |
| Sectors | 126 |
| Segs | 2312 |
| SSectors | 933 |
| Nodes | 932 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 42 |
| HMP items | 42 |
| HTR items | 42 |
No per-type monster breakdown available.
| super_shotgun | 8 |
| medikit | 6 |
| stimpack | 6 |
| shell_box | 4 |
| cell | 3 |
| rocket_box | 3 |
| ammo_box | 2 |
| backpack | 2 |
| chaingun | 2 |
| shotgun | 2 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| REDST1 | 506 |
| GRNST1 | 273 |
| METAL | 254 |
| MARBLE2 | 96 |
| FLOOR7_2 | 80 |
| REDMAR1 | 67 |
| ASHWALL2 | 66 |
| FLOOR6_1 | 61 |
| MFLR8_4 | 40 |
| F_SKY1 | 37 |
| FIREWALA | 26 |
| FLOOR1_6 | 24 |
| METAL2 | 15 |
| CEIL5_2 | 9 |
| SW1LION | 5 |
| EXITSIGN | 3 |
| MARBLE1 | 3 |
| CEIL5_1 | 1 |
| MARBFACE | 1 |
