doom vanilla_or_boom 0 monsters 20 items 2 image(s)
AI Analysis
This map is part of the Mega5 Deathmatch series designed for Doom II and ZDoom engine compatibility, focusing on classic deathmatch gameplay. It features arena-style combat with balanced monster and item placement to support multiplayer fights, providing plentiful ammo and medium-length engagements. The layout encourages fast-paced encounters in a mostly linear or hub-based setting suitable for 2-8 players.
Tags
ammo_plentifularena_fightsdeathmatchmedium_lengthvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Various ~ See ( MEGA5 is ) below. Compiled by Mr.Rocket aka Ron Goode |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 35 |
| Linedefs | 6837 |
| Sidedefs | 13670 |
| Vertices | 7541 |
| Sectors | 1382 |
| Segs | 16664 |
| SSectors | 6187 |
| Nodes | 6186 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 20 |
| HMP items | 20 |
| HTR items | 20 |
No per-type monster breakdown available.
| rocket | 6 |
| super_shotgun | 5 |
| cell | 4 |
| rocket_launcher | 2 |
| bfg9000 | 1 |
| plasma_rifle | 1 |
| soulsphere | 1 |
| BLAKWAL1 | 1536 |
| F_SKY1 | 1393 |
| SHAWN2 | 1391 |
| FLAT23 | 894 |
| COMPSPAN | 506 |
| STUCCO | 306 |
| CEIL5_1 | 215 |
| BROWNGRN | 129 |
| DOORSTOP | 91 |
| RROCK03 | 69 |
| DOORTRAK | 64 |
| CRATOP2 | 55 |
| GRASS1 | 38 |
| REDWALL | 32 |
| MEM | 28 |
| SPACEW4 | 26 |
| FLOOR6_2 | 24 |
| FLOOR4_6 | 22 |
| ASHWALL2 | 18 |
| BROWNHUG | 18 |
| FLAT19 | 18 |
| COMPBLUE | 12 |
| STEPLAD1 | 11 |
| SILVER1 | 10 |
| FLAT622 | 8 |
| FLOOR1_6 | 8 |
| CEIL5_2 | 5 |
| RROCK02 | 5 |
| BRICK11 | 4 |
| STEPTOP | 4 |
| CEIL4_1 | 3 |
| CRATOP1 | 2 |
| GATE4 | 2 |
| CONS1_5 | 1 |
| EXITSIGN | 1 |
| FLOOR1_7 | 1 |
| FSOCKET | 1 |
| SW1COMM | 1 |
