doom vanilla_or_boom 237 monsters 218 items 2 image(s)
AI Analysis
Path to Oblivion is a single-map WAD designed for Doom 2, featuring a polished level originally created in 1996 and updated for modern source ports like GZDoom and ZDoom. The map maintains a mostly vanilla gameplay style but requires jumping and freelook for full enjoyment. It offers a rough, demon-themed environment with balanced resources and moderate difficulty, focusing on a straightforward, linear progression without complex key hunts or teleportation. The WAD contains no new graphics, sounds, or music, relying on classic Doom 2 assets and textures. Extensive playtesting has ensured stability and compatibility with advanced engines.
Tags
doom2gzdoomjumping_requiredlinearmoderatesingle_mapvanilla_stylezddoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Varant Yessayan |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 549 |
| Linedefs | 4194 |
| Sidedefs | 7079 |
| Vertices | 4080 |
| Sectors | 714 |
| Segs | 7728 |
| SSectors | 2639 |
| Nodes | 2638 |
| UV monsters | 185 |
| HMP monsters | 158 |
| HTR monsters | 105 |
| UV items | 216 |
| HMP items | 209 |
| HTR items | 197 |
| imp | 86 |
| chaingun_guy | 36 |
| demon | 26 |
| cacodemon | 20 |
| mancubus | 13 |
| revenant | 11 |
| arachnotron | 10 |
| shotgun_guy | 10 |
| hell_knight | 6 |
| spectre | 6 |
| pain_elemental | 4 |
| baron | 3 |
| archvile | 2 |
| zombieman | 2 |
| cyberdemon | 1 |
| spider_mastermind | 1 |
| health_bonus | 63 |
| ammo_box | 36 |
| armor_bonus | 25 |
| medikit | 22 |
| shell_box | 21 |
| rocket | 13 |
| radiation_suit | 6 |
| cell_pack | 5 |
| stimpack | 5 |
| ammo_clip | 2 |
| cell | 2 |
| plasma_rifle | 2 |
| rocket_box | 2 |
| shells | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| METAL | 1968 |
| STONE6 | 755 |
| STONE4 | 555 |
| ZIMMER5 | 411 |
| FLOOR7_1 | 402 |
| SUPPORT3 | 396 |
| TANROCK5 | 385 |
| WOODVERT | 313 |
| METAL2 | 298 |
| SLIME14 | 254 |
| STEP6 | 201 |
| FLAT5_4 | 120 |
| RROCK11 | 119 |
| F_SKY1 | 87 |
| ROCK2 | 85 |
| BRICK9 | 80 |
| SLIME13 | 78 |
| TANROCK4 | 74 |
| ZIMMER7 | 72 |
| METAL5 | 68 |
| MFLR8_3 | 62 |
| BSTONE1 | 59 |
| RROCK16 | 56 |
| STONE7 | 44 |
| WOODMET1 | 44 |
| STONE5 | 40 |
| RROCK15 | 37 |
| CEIL1_2 | 34 |
| NUKAGE3 | 23 |
| NUKE24 | 23 |
| SLIME09 | 23 |
| MIDSPACE | 22 |
| SW1SATYR | 22 |
| FIREWALL | 21 |
| BRICK8 | 20 |
| GATE4 | 20 |
| ASHWALL2 | 19 |
| BIGDOOR5 | 19 |
| MIDBARS1 | 19 |
| SFALL2 | 19 |
| MARBFAC2 | 18 |
| BRICK10 | 16 |
| CEIL5_2 | 16 |
| SW1GARG | 16 |
| PIPE1 | 15 |
| SKINEDGE | 15 |
| METAL4 | 13 |
| WOODMET4 | 13 |
| MFLR8_4 | 11 |
| SW1LION | 11 |
| FLAT5_5 | 9 |
| GATE2 | 9 |
| NUKEDGE1 | 9 |
| SLIME06 | 9 |
| FWATER2 | 8 |
| LITE3 | 8 |
| LITE5 | 8 |
| SKINFACE | 8 |
| SKINSYMB | 8 |
| SLIME08 | 8 |
| TLITE6_6 | 8 |
| FIRELAV3 | 7 |
| PANEL6 | 7 |
| STARTAN3 | 7 |
| SW2SATYR | 7 |
| DOORYEL2 | 6 |
| BFALL1 | 5 |
| BLOOD1 | 5 |
| MIDBARS3 | 5 |
| ROCK1 | 5 |
| RROCK20 | 5 |
| FWATER3 | 4 |
| MFLR8_2 | 4 |
| RROCK04 | 4 |
| RROCK19 | 4 |
| SW2LION | 4 |
| DOORRED2 | 3 |
| FWATER1 | 3 |
| GATE3 | 3 |
| METAL3 | 3 |
| PANEL2 | 3 |
| SP_FACE1 | 3 |
| GATE1 | 2 |
| MARBFAC3 | 2 |
| CEIL1_3 | 1 |
| EXITSIGN | 1 |
| SKINCUT | 1 |
| SP_DUDE8 | 1 |
| SW1ROCK | 1 |
