doom vanilla_or_boom 371 monsters 2 items 2 image(s)
AI Analysis
This large-scale map features a hellish theme with extensive use of metal and blue door textures. Combat heavily emphasizes high-tier projectile monsters, including many revenants, cacodemons, arachnotrons, mancubi, and multiple cyberdemons, creating a challenging environment. The map requires collecting blue, red, and yellow keys and has minimal weapon and ammo supply, making resource management critical. Progression is linear without teleports or secret exits.
Tags
hardhellkey_huntlarge_scaleprojectile_heavyvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 383 |
| Linedefs | 402 |
| Sidedefs | 528 |
| Vertices | 336 |
| Sectors | 79 |
| Segs | 549 |
| SSectors | 203 |
| Nodes | 202 |
| UV monsters | 371 |
| HMP monsters | 371 |
| HTR monsters | 371 |
| UV items | 2 |
| HMP items | 2 |
| HTR items | 2 |
| revenant | 146 |
| cacodemon | 112 |
| arachnotron | 72 |
| mancubus | 28 |
| cyberdemon | 13 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| METAL2 | 351 |
| SLIME14 | 79 |
| CEIL5_1 | 72 |
| BIGDOOR2 | 14 |
| DOORTRAK | 14 |
| DOORBLU | 9 |
| DOORRED | 9 |
| DOORYEL | 7 |
| FLAT1 | 7 |
| COMPBLUE | 5 |
| SW1BLUE | 5 |
| METAL5 | 4 |
| BIGDOOR1 | 3 |
| TEKBRON1 | 1 |
