doom vanilla_or_boom 139 monsters 725 items 2 image(s)
AI Analysis
This WAD contains a single large map, MAP23, designed primarily as a deathmatch arena. It features a high monster count with a balanced mix of hitscanners, melee, and projectile enemies, including archviles, cyberdemons, and a spider mastermind, indicating challenging combat encounters. Resources are abundant, with plentiful ammo, health, and armor pickups, supporting sustained firefights. The environment uses a variety of textures dominated by stone, marble, and industrial motifs, suggesting a techbase/industrial theme. The map is linear in structure, typical for deathmatch levels, and is compatible with the DOOM2 engine. The WAD is focused on intense combat rather than exploration or key hunting.
Tags
ammo_plentifulboss_encountersdoom2generous_healthhardhitscanner_heavyindustriallinearmedium_mapstechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | yes |
| Things | 1023 |
| Linedefs | 476 |
| Sidedefs | 672 |
| Vertices | 526 |
| Sectors | 60 |
| Segs | 769 |
| SSectors | 316 |
| Nodes | 315 |
| UV monsters | 134 |
| HMP monsters | 32 |
| HTR monsters | 29 |
| UV items | 268 |
| HMP items | 263 |
| HTR items | 708 |
| lost_soul | 24 |
| demon | 20 |
| imp | 15 |
| spectre | 11 |
| shotgun_guy | 10 |
| chaingun_guy | 9 |
| cacodemon | 7 |
| mancubus | 7 |
| zombieman | 7 |
| revenant | 6 |
| pain_elemental | 5 |
| arachnotron | 4 |
| baron | 4 |
| hell_knight | 4 |
| archvile | 3 |
| cyberdemon | 2 |
| spider_mastermind | 1 |
| cell_pack | 205 |
| rocket_box | 153 |
| medikit | 96 |
| blue_armor | 57 |
| green_armor | 46 |
| shell_box | 31 |
| ammo_box | 24 |
| backpack | 15 |
| rocket_launcher | 15 |
| light_amp_goggles | 13 |
| soulsphere | 13 |
| invisibility | 12 |
| berserk | 9 |
| chaingun | 8 |
| invulnerability | 7 |
| shotgun | 7 |
| plasma_rifle | 4 |
| super_shotgun | 3 |
| bfg9000 | 2 |
| cell | 2 |
| chainsaw | 2 |
| megasphere | 1 |
| MARBLE1 | 94 |
| SKINFACE | 89 |
| GSTONE1 | 54 |
| BRICK10 | 53 |
| CEIL3_5 | 22 |
| GRAY1 | 20 |
| DOORTRAK | 18 |
| FLOOR5_1 | 14 |
| WOOD5 | 14 |
| FLOOR0_3 | 12 |
| FIREBLU1 | 8 |
| MARBLE2 | 8 |
| STONE7 | 8 |
| F_SKY1 | 7 |
| FLOOR4_8 | 7 |
| TLITE6_1 | 7 |
| TLITE6_4 | 7 |
| WOOD1 | 6 |
| BROWN144 | 5 |
| CEIL1_1 | 5 |
| FLAT5_2 | 5 |
| ROCK3 | 5 |
| SP_DUDE1 | 5 |
| BLOOD1 | 4 |
| CEIL5_2 | 4 |
| EXITDOOR | 4 |
| FLAT1_1 | 4 |
| MARBLOD1 | 4 |
| SP_FACE1 | 4 |
| SP_FACE2 | 4 |
| STONE | 4 |
| TLITE6_6 | 4 |
| WOOD4 | 4 |
| BROWN1 | 3 |
| FIREWALL | 3 |
| FLAT5_7 | 3 |
| GRAYTALL | 3 |
| SKINSYMB | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR6 | 2 |
| BIGDOOR7 | 2 |
| DEM1_1 | 2 |
| FLAT1_3 | 2 |
| GSTFONT2 | 2 |
| GSTLION | 2 |
| LAVA3 | 2 |
| MIDGRATE | 2 |
| BIGDOOR1 | 1 |
| CEIL3_6 | 1 |
| EXITSTON | 1 |
| FIREWALB | 1 |
| FWATER1 | 1 |
| FWATER3 | 1 |
| FWATER4 | 1 |
| GATE2 | 1 |
| LAVA1 | 1 |
| LAVA2 | 1 |
| MARBFAC2 | 1 |
| MARBFACE | 1 |
| MFLR8_4 | 1 |
| NUKAGE1 | 1 |
| SKINEDGE | 1 |
| SW1STON1 | 1 |
| SW2GSTON | 1 |
| SW2SKULL | 1 |
| WOODGARG | 1 |
