doom vanilla_or_boom 88 monsters 55 items 2 image(s)
AI Analysis
A compact Doom II techbase/industrial map built around STARTAN and metal textures with some nukage accents. Combat leans heavily on hitscanners (lots of shotgunners and chaingunners) backed by a large imp presence, plus a single arch-vile to spike the pressure. With a megasphere/soulsphere available and multiple strong weapons (SSG, chaingun, rocket launcher), it plays as a moderate UV map with generally comfortable resources. Progression appears straightforward with no keys or teleports, focusing on room-to-room firefights rather than exploration.
Tags
ammo_plentifulgenerous_healthhitscanner_heavyindustriallinearmixed_combatmoderatesmalltechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 198 |
| Linedefs | 287 |
| Sidedefs | 361 |
| Vertices | 269 |
| Sectors | 52 |
| Segs | 378 |
| SSectors | 102 |
| Nodes | 101 |
| UV monsters | 88 |
| HMP monsters | 48 |
| HTR monsters | 48 |
| UV items | 55 |
| HMP items | 55 |
| HTR items | 55 |
| imp | 42 |
| shotgun_guy | 22 |
| chaingun_guy | 12 |
| zombieman | 11 |
| archvile | 1 |
| armor_bonus | 11 |
| medikit | 9 |
| shell_box | 6 |
| ammo_box | 5 |
| stimpack | 5 |
| health_bonus | 4 |
| green_armor | 3 |
| rocket_box | 3 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| BROWN96 | 59 |
| BROWN144 | 58 |
| METAL | 41 |
| DOORTRAK | 28 |
| NUKE24 | 26 |
| CEIL3_4 | 23 |
| STEP1 | 22 |
| STARTAN2 | 20 |
| BIGDOOR2 | 16 |
| STARG1 | 16 |
| FLAT10 | 14 |
| FLOOR1_1 | 13 |
| NUKEDGE1 | 13 |
| CEIL4_3 | 10 |
| CEIL1_1 | 9 |
| FLAT18 | 9 |
| COMP01 | 7 |
| STARGR1 | 7 |
| TEKBRON2 | 5 |
| NUKAGE1 | 3 |
| STARG2 | 3 |
| STARG3 | 3 |
| TLITE6_5 | 3 |
| STARGR2 | 2 |
| SW1COMP | 2 |
| DOOR1 | 1 |
| FLAT14 | 1 |
| FLAT5_2 | 1 |
| FLAT9 | 1 |
| STARTAN3 | 1 |
