doom vanilla_or_boom 13 monsters 14 items 2 image(s)
AI Analysis
A compact techbase-style map built around STAR* textures and multiple keyed doors (blue, red, and yellow). Combat is light-to-moderate with a handful of hitscanners and imps, but a single arch-vile adds a sharp difficulty spike if encountered in a tight space. Health is quite generous (including a megasphere), and progression mixes simple key hunting with some teleport-driven movement, plus a secret exit.
Tags
archvilegenerous_healthhitscanner_lightincidental_combatkey_huntmoderatesecret_exitshortsmalltechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | yes |
| Things | 80 |
| Linedefs | 117 |
| Sidedefs | 146 |
| Vertices | 102 |
| Sectors | 29 |
| Segs | 154 |
| SSectors | 34 |
| Nodes | 33 |
| UV monsters | 13 |
| HMP monsters | 8 |
| HTR monsters | 8 |
| UV items | 14 |
| HMP items | 11 |
| HTR items | 11 |
| imp | 8 |
| chaingun_guy | 2 |
| archvile | 1 |
| shotgun_guy | 1 |
| zombieman | 1 |
| health_bonus | 7 |
| medikit | 4 |
| berserk | 1 |
| megasphere | 1 |
| super_shotgun | 1 |
| STARGR1 | 68 |
| CEIL3_2 | 28 |
| FLOOR4_1 | 25 |
| DOORTRAK | 10 |
| BIGDOOR2 | 5 |
| BIGDOOR4 | 4 |
| DOORBLU | 4 |
| DOORRED | 4 |
| GATE4 | 4 |
| STARG1 | 3 |
| STARG2 | 3 |
| SW1COMP | 3 |
| DOORYEL | 2 |
| STARGR2 | 2 |
| CEIL1_1 | 1 |
