doom vanilla_or_boom 55 monsters 86 items 2 image(s)

AI Analysis

This WAD contains a single map set in a detailed city environment with numerous linedefs, designed for DOOM2. The level is challenging on Ultra-Violence difficulty but remains beatable, featuring a tough monster layout that demands careful play. Key threats include traps in sewers and confined areas like alleys with limited escape routes. Resources such as invulnerability power-ups are strategically placed, supporting both single-player and deathmatch modes. The map emphasizes urban textures and a linear progression through city streets, with no new graphics or sounds added. It is compatible with vanilla DOOM2 and built from scratch using classic editors.

Tags
ammo_tighthardlinearsetpiece_focusedshort_mapstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Matt Bollier
Teleportsno
Keysred
Secret Exitno
Things205
Linedefs594
Sidedefs844
Vertices602
Sectors119
Segs949
SSectors322
Nodes321
UV monsters48
HMP monsters34
HTR monsters21
UV items85
HMP items85
HTR items86
shotgun_guy25
zombieman13
chaingun_guy9
imp8
shell_box13
stimpack11
ammo_box8
rocket_box8
cell_pack7
medikit6
shotgun6
invisibility5
shells4
super_shotgun4
ammo_clip2
bfg90002
chaingun2
chainsaw2
invulnerability2
rocket_launcher2
plasma_rifle1
rocket1
BRICK1227
GRAY587
MFLR8_475
FLAT5_446
RROCK1542
COMPSPAN38
SHAWN232
CRATELIT28
GRAY124
F_SKY123
STEP423
DOORSTOP22
SUPPORT222
CRATINY20
DOOR317
BRWINDOW15
FLAT2314
CRATOP112
GRAY712
BLAKWAL211
PANBOOK11
CEIL5_110
SLIME0110
MODWALL39
GRAYBIG7
CRATE16
DOORTRAK4
SPCDOOR34
SW1COMM4
CRATOP23
CRATWIDE3
FLAT193
BRNSMAL12
DOOR12
EXITSIGN2
GRAY21
SW1EXIT1

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