doom vanilla_or_boom 0 monsters 123 items 2 image(s)
AI Analysis
This WAD contains a single map designed primarily for deathmatch gameplay, featuring buildings surrounded by water and interconnected passages. The level emphasizes sniper combat with numerous windows and lookout spots, creating constant exposure and tactical positioning challenges. It includes original music by Enya, enhancing the atmosphere during intense plasma exchanges. The map is compatible with DOOM2 and supports cooperative and deathmatch modes, with no new graphics or sounds added. Progression is linear within a compact, urban-themed environment focused on ranged combat rather than exploration or key hunting.
Tags
ammo_tightdeathmatchdoom2hitscanner_heavylinearmedium_mapssingle_mapsniper_themeurbanvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | A1 Stud Muffin and Kowalski |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 166 |
| Linedefs | 1425 |
| Sidedefs | 2216 |
| Vertices | 1234 |
| Sectors | 344 |
| Segs | 2397 |
| SSectors | 918 |
| Nodes | 917 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 123 |
| HMP items | 123 |
| HTR items | 123 |
No per-type monster breakdown available.
| health_bonus | 51 |
| armor_bonus | 12 |
| shells | 11 |
| rocket_box | 9 |
| ammo_box | 4 |
| chaingun | 4 |
| bfg9000 | 3 |
| cell_pack | 3 |
| rocket_launcher | 3 |
| shell_box | 3 |
| shotgun | 3 |
| medikit | 2 |
| megasphere | 2 |
| plasma_rifle | 2 |
| soulsphere | 2 |
| stimpack | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| BRICK10 | 273 |
| TANROCK5 | 165 |
| FLOOR7_2 | 155 |
| METAL | 127 |
| BSTONE2 | 102 |
| F_SKY1 | 98 |
| SILVER1 | 96 |
| ASHWALL7 | 88 |
| STARGR1 | 88 |
| BRICK9 | 82 |
| FLAT1_1 | 61 |
| FLOOR5_4 | 56 |
| MFLR8_2 | 56 |
| FLAT19 | 50 |
| RROCK12 | 48 |
| WOOD12 | 48 |
| SUPPORT3 | 46 |
| STONE6 | 41 |
| STONE4 | 39 |
| COMPBLUE | 33 |
| BRICK5 | 32 |
| STONE5 | 30 |
| BSTONE1 | 27 |
| LITE3 | 24 |
| STEP5 | 24 |
| FLAT20 | 21 |
| ROCK2 | 21 |
| FWATER1 | 19 |
| STEP6 | 18 |
| GATE4 | 16 |
| STEP4 | 16 |
| FLAT5_7 | 15 |
| ZIMMER1 | 15 |
| COMPSPAN | 14 |
| RROCK11 | 13 |
| STEP1 | 13 |
| FLAT5_5 | 9 |
| ZIMMER7 | 9 |
| CEMENT8 | 8 |
| CRACKLE2 | 8 |
| MIDBARS3 | 8 |
| CEIL5_1 | 7 |
| COMPWERD | 7 |
| FLAT4 | 7 |
| GRAY5 | 7 |
| BROWNHUG | 6 |
| DOORTRAK | 6 |
| FLAT5_8 | 6 |
| SPCDOOR1 | 6 |
| DOORSTOP | 5 |
| FLAT14 | 5 |
| GRASS2 | 5 |
| PLAT1 | 5 |
| RROCK20 | 5 |
| SLIME15 | 5 |
| BIGDOOR1 | 4 |
| CEIL5_2 | 4 |
| LITEBLU1 | 4 |
| RROCK01 | 4 |
| RROCK03 | 4 |
| SHAWN2 | 4 |
| CEIL4_3 | 3 |
| TLITE6_5 | 3 |
| CEIL1_3 | 2 |
| FIREWALL | 2 |
| GRNROCK | 2 |
| ICKWALL2 | 2 |
| LITE5 | 2 |
| LITEBLU4 | 2 |
| METAL2 | 2 |
| MIDSPACE | 2 |
| RROCK19 | 2 |
| SLIME14 | 2 |
| SPCDOOR2 | 2 |
| CEIL1_1 | 1 |
| FLAT18 | 1 |
| FLAT3 | 1 |
| FLOOR0_3 | 1 |
| GRASS1 | 1 |
| GRAYBIG | 1 |
| SW1COMP | 1 |
| SW1MET2 | 1 |
| SW1ROCK | 1 |
| SW1ZIM | 1 |
