hexen hexen 0 monsters 0 items 2 image(s)

AI Analysis

This WAD contains a single large map designed for Doom II, featuring a dark forest theme with heavy use of natural textures like grass and rock. It is built for ZDoom or GZDoom with the classic software renderer, relying on Decorate and ACS scripting. The map emphasizes exploration and atmosphere over combat, as no monsters or items are present, creating a unique challenge focused on navigation and evasion. The layout is expansive and complex, with a high number of linedefs and sectors indicating a detailed environment. Resource scarcity and difficulty scale with settings, but combat difficulty is minimal due to the absence of monsters. The progression is linear, centered on finding and confronting the titular Ghoul.

Tags
ammo_tightatmosphericdark_forestexploration_heavylarge_maplinearsingle_mapsparse_healthvanilla_compatiblezdoom_required

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Cutmanmike
Teleportsno
Keys
Secret Exitno
Things34
Linedefs18819
Sidedefs28232
Vertices25574
Sectors1269
Segs41310
SSectors19279
Nodes19278
UV monsters0
HMP monsters0
HTR monsters0
UV items0
HMP items0
HTR items0
No per-type monster breakdown available.
No per-type item breakdown available.
MIDGRATE12950
ZIMMER29401
ZIMMER59401
RROCK197772
GRASS15731
RROCK171268
GRASS2319
ZIMMER45

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