doom vanilla_or_boom 0 monsters 73 items 2 image(s)

AI Analysis

DoomBall is a single-map WAD designed primarily as a deathmatch arena with a unique soccer-inspired gameplay twist. It features no monsters, focusing instead on player-versus-player combat with a ball object that can be scored into goals, supported by an optional .deh file to enhance this experience. The map uses custom wall textures and is built for Doom 2, compatible with versions 1.7a and modifiable for 1.666. Resource management and traditional Doom combat are minimal, emphasizing multiplayer interaction and arena-style play. The level is linear and compact, with no key hunts or complex navigation, and includes some minor engine quirks related to the ball teleport triggers.

Tags
arenacustom_texturesdeathmatchdoom2easymultiplayernonlinearsingle_mapvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Paul Turnbull
Teleportsyes
Keys
Secret Exitno
Things201
Linedefs781
Sidedefs1151
Vertices754
Sectors98
Segs1226
SSectors388
Nodes387
UV monsters0
HMP monsters0
HTR monsters0
UV items73
HMP items73
HTR items73
No per-type monster breakdown available.
health_bonus30
ammo_clip16
shells13
rocket4
cell2
bfg90001
cell_pack1
chaingun1
plasma_rifle1
rocket_launcher1
shotgun1
soulsphere1
super_shotgun1
SHAWN281
GRAY571
CEIL5_266
FLOOR5_158
GSTONE157
STONE251
BROWNHUG40
WOOD139
BRICK937
PANBOOK37
METAL31
ROCK128
BRICK826
STEP226
BROWN14422
DOORSTOP22
PANCASE222
CRATE121
STEP618
BROWN9616
GRAY416
STONE616
PANBORD115
WOOD315
METAL614
WOOD514
F_SKY113
FLOOR0_312
CEIL3_411
CRATELIT10
FLOOR7_18
BIGDOOR67
COMPBLUE7
CRATOP27
FLAT5_16
GRAY16
LITE56
FLAT185
ASHWALL24
CRATINY4
DOOR14
EXITDOOR4
FLAT5_24
PANCASE14
BIGDOOR23
GRAY23
SW1COMP3
EXITSIGN2
FLAT192
METAL32
SW1LION2
SW1STON62
ZBATLOGO2
ZSCORE2
CEIL1_21
COMPSPAN1
FLAT1_11
FLOOR3_31
FLOOR7_21
PANEL51
SLADRIP11
SW1DIRT1
SW1EXIT1
SW1GRAY1
ZBATMAN1
ZDMBLOGO1
ZEARTH1
ZKOALA1
ZRENOIR1

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