doom vanilla_or_boom 0 monsters 89 items 1 image(s)
AI Analysis
This WAD contains a single medium-sized map featuring 68 sectors and a balanced layout with 494 linedefs. It has no monsters, focusing instead on exploration and item collection, with a generous supply of ammo and health items including medikits, backpacks, and a megasphere. The environment uses a mix of rocky and industrial textures such as ASHWALL2, SP_ROCK1, and FIREBLU2, suggesting a techbase or cave-like theme. The map is linear with no keys or teleports, compatible with vanilla or Boom engines, and designed for DOOM2. Combat is absent, emphasizing navigation and resource gathering over combat challenges.
Tags
ammo_plentifulcavedoom2generous_healthlinearmedium_mapstechbasevanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 118 |
| Linedefs | 494 |
| Sidedefs | 625 |
| Vertices | 531 |
| Sectors | 68 |
| Segs | 734 |
| SSectors | 287 |
| Nodes | 286 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 89 |
| HMP items | 89 |
| HTR items | 89 |
No per-type monster breakdown available.
| shells | 16 |
| rocket | 14 |
| medikit | 11 |
| shell_box | 10 |
| ammo_clip | 8 |
| cell_pack | 8 |
| ammo_box | 4 |
| super_shotgun | 4 |
| blue_armor | 3 |
| backpack | 2 |
| invisibility | 2 |
| rocket_box | 2 |
| chaingun | 1 |
| green_armor | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| ASHWALL2 | 207 |
| SP_ROCK1 | 197 |
| FIREBLU2 | 46 |
| MFLR8_4 | 43 |
| FLOOR6_2 | 36 |
| METAL | 31 |
| ROCKRED3 | 24 |
| F_SKY1 | 22 |
| SUPPORT3 | 8 |
| FWATER4 | 7 |
| FLAT1_2 | 6 |
| FLAT1_3 | 6 |
| FIREWALL | 5 |
| FLAT5_3 | 5 |
| SW1BLUE | 5 |
| FLAT10 | 4 |
| COMPBLUE | 2 |
| DOOR1 | 2 |
| DOORBLU2 | 2 |
| FLOOR6_1 | 2 |
| GATE4 | 2 |
| LAVA4 | 2 |
| MFLR8_2 | 1 |
| MIDBARS1 | 1 |
