doom vanilla_or_boom 81 monsters 61 items 1 image(s)

AI Analysis

Perchance To Dream is a single-map WAD designed as an Episode-1 style level for DOOM II, recreating the nostalgic feel of Doom's first episode. The map features a moderately large UAC space base environment with 264 monsters and a variety of textures emphasizing techbase and industrial themes. Combat includes a balanced mix of hitscanners and demons, with no extreme difficulty spikes, suitable for standard play. Resources appear reasonably balanced, supporting steady progression through a mostly linear layout with keycard access and door mechanics. The WAD is vanilla-compatible and built from scratch using WadED, with new graphics and music enhancing the classic Doom II experience.

Tags
hitscanner_heavyindustrialkey_huntlinearmedium_mapsmoderatetechbasevanilla_compatible

Screenshots (1)

Title
Music
Sourcemarker
Author(s)Joe "Recidivus" Becht, James "Quasar" Haley
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things264
Linedefs1298
Sidedefs1944
Vertices1179
Sectors329
Segs2107
SSectors591
Nodes590
UV monsters81
HMP monsters55
HTR monsters40
UV items61
HMP items61
HTR items61
imp34
shotgun_guy17
zombieman13
chaingun_guy6
cacodemon4
demon3
baron2
hell_knight2
stimpack23
shells9
health_bonus7
armor_bonus6
ammo_clip3
backpack2
ammo_box1
berserk1
blue_armor1
chaingun1
chainsaw1
computer_area_map1
medikit1
shell_box1
shotgun1
soulsphere1
super_shotgun1
GRAY5522
FLAT19400
METAL2111
COMPBLUE95
STARGR191
BIGDOOR180
LITE372
STEP469
REDWALL63
LITE562
DOORTRAK61
F_SKY158
FLAT1450
CRATE135
FLAT2030
SHAWN226
BROWNGRN24
CEIL5_223
SPCDOOR320
FLAT5_318
BRICK116
SLIME1416
NUKAGE114
NUKEDGE114
COMPSTA112
SFALL112
GRASS211
COMPSTA29
CRATOP29
CEIL3_58
CRATE28
FLAT5_48
FLOOR4_88
SILVER18
COMPSPAN6
DOORBLU4
DOORRED4
DOORYEL4
EXITDOOR4
EXITSIGN4
SPACEW34
STEPLAD14
SW1BLUE4
WOOD124
AASHITTY3
GRAY13
COMPWERD2
CRATOP12
GRAY42
MARBFACE2
STARTAN32
SW1COMM2
SW1EXIT2
SW1GRAY2
CEIL5_11
FLAT1_11
FLAT5_11
SW1DIRT1

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