doom vanilla_or_boom 81 monsters 61 items 1 image(s)
AI Analysis
Perchance To Dream is a single-map WAD designed as an Episode-1 style level for DOOM II, recreating the nostalgic feel of Doom's first episode. The map features a moderately large UAC space base environment with 264 monsters and a variety of textures emphasizing techbase and industrial themes. Combat includes a balanced mix of hitscanners and demons, with no extreme difficulty spikes, suitable for standard play. Resources appear reasonably balanced, supporting steady progression through a mostly linear layout with keycard access and door mechanics. The WAD is vanilla-compatible and built from scratch using WadED, with new graphics and music enhancing the classic Doom II experience.
Tags
hitscanner_heavyindustrialkey_huntlinearmedium_mapsmoderatetechbasevanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Joe "Recidivus" Becht, James "Quasar" Haley |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 264 |
| Linedefs | 1298 |
| Sidedefs | 1944 |
| Vertices | 1179 |
| Sectors | 329 |
| Segs | 2107 |
| SSectors | 591 |
| Nodes | 590 |
| UV monsters | 81 |
| HMP monsters | 55 |
| HTR monsters | 40 |
| UV items | 61 |
| HMP items | 61 |
| HTR items | 61 |
| imp | 34 |
| shotgun_guy | 17 |
| zombieman | 13 |
| chaingun_guy | 6 |
| cacodemon | 4 |
| demon | 3 |
| baron | 2 |
| hell_knight | 2 |
| stimpack | 23 |
| shells | 9 |
| health_bonus | 7 |
| armor_bonus | 6 |
| ammo_clip | 3 |
| backpack | 2 |
| ammo_box | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| medikit | 1 |
| shell_box | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| GRAY5 | 522 |
| FLAT19 | 400 |
| METAL2 | 111 |
| COMPBLUE | 95 |
| STARGR1 | 91 |
| BIGDOOR1 | 80 |
| LITE3 | 72 |
| STEP4 | 69 |
| REDWALL | 63 |
| LITE5 | 62 |
| DOORTRAK | 61 |
| F_SKY1 | 58 |
| FLAT14 | 50 |
| CRATE1 | 35 |
| FLAT20 | 30 |
| SHAWN2 | 26 |
| BROWNGRN | 24 |
| CEIL5_2 | 23 |
| SPCDOOR3 | 20 |
| FLAT5_3 | 18 |
| BRICK1 | 16 |
| SLIME14 | 16 |
| NUKAGE1 | 14 |
| NUKEDGE1 | 14 |
| COMPSTA1 | 12 |
| SFALL1 | 12 |
| GRASS2 | 11 |
| COMPSTA2 | 9 |
| CRATOP2 | 9 |
| CEIL3_5 | 8 |
| CRATE2 | 8 |
| FLAT5_4 | 8 |
| FLOOR4_8 | 8 |
| SILVER1 | 8 |
| COMPSPAN | 6 |
| DOORBLU | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| EXITDOOR | 4 |
| EXITSIGN | 4 |
| SPACEW3 | 4 |
| STEPLAD1 | 4 |
| SW1BLUE | 4 |
| WOOD12 | 4 |
| AASHITTY | 3 |
| GRAY1 | 3 |
| COMPWERD | 2 |
| CRATOP1 | 2 |
| GRAY4 | 2 |
| MARBFACE | 2 |
| STARTAN3 | 2 |
| SW1COMM | 2 |
| SW1EXIT | 2 |
| SW1GRAY | 2 |
| CEIL5_1 | 1 |
| FLAT1_1 | 1 |
| FLAT5_1 | 1 |
| SW1DIRT | 1 |
