doom vanilla_or_boom 227 monsters 119 items 2 image(s)
AI Analysis
Sentinel is a single-map WAD designed exclusively for deathmatch, featuring a nocturnal circular island layout. The map contains a high monster count (475 things) with adjustable difficulty levels that reduce monster numbers for easier play. It uses a variety of metal and industrial-themed textures alongside custom sky and sound replacements, creating a techbase/industrial atmosphere. The level is moderately large with 152 sectors and a complex node structure, supporting Doom II and Boom-compatible ports without jumping. Combat is fragfest-style with a focus on multiplayer deathmatch rather than single-player progression. Resources and monster placement are tuned for competitive play rather than exploration or key hunting.
Tags
ammo_plentifulboom_compatibledeathmatchdoom2hitscanner_heavyindustriallinearmoderatesingle_maptechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Sphagne |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 475 |
| Linedefs | 943 |
| Sidedefs | 1430 |
| Vertices | 1103 |
| Sectors | 152 |
| Segs | 1727 |
| SSectors | 670 |
| Nodes | 669 |
| UV monsters | 221 |
| HMP monsters | 156 |
| HTR monsters | 83 |
| UV items | 119 |
| HMP items | 119 |
| HTR items | 119 |
| demon | 69 |
| imp | 48 |
| spectre | 34 |
| cacodemon | 22 |
| chaingun_guy | 14 |
| shotgun_guy | 11 |
| revenant | 9 |
| lost_soul | 7 |
| baron | 6 |
| hell_knight | 4 |
| archvile | 1 |
| cyberdemon | 1 |
| zombieman | 1 |
| ammo_clip | 26 |
| stimpack | 20 |
| medikit | 13 |
| rocket | 13 |
| cell | 12 |
| shells | 10 |
| berserk | 5 |
| ammo_box | 2 |
| chaingun | 2 |
| health_bonus | 2 |
| invisibility | 2 |
| shotgun | 2 |
| backpack | 1 |
| cell_pack | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| COMPBLUE | 132 |
| GRAY1 | 87 |
| BROWNHUG | 62 |
| F_SKY1 | 61 |
| STEP4 | 60 |
| METAL | 46 |
| ASHWALL2 | 45 |
| WOOD5 | 44 |
| SHAWN2 | 41 |
| METAL5 | 29 |
| SHAWN3 | 28 |
| GRAY7 | 27 |
| BROWN144 | 25 |
| FLAT20 | 24 |
| GRAY5 | 24 |
| WOOD1 | 24 |
| BIGBRIK1 | 20 |
| BRICK6 | 20 |
| EXITSIGN | 20 |
| BROWNGRN | 19 |
| CEIL5_2 | 19 |
| FLAT1 | 19 |
| FLAT14 | 18 |
| PANEL5 | 18 |
| MFLR8_4 | 17 |
| STEP3 | 16 |
| FLAT23 | 15 |
| SLADWALL | 15 |
| STEP2 | 15 |
| MARBGRAY | 14 |
| TANROCK3 | 14 |
| DOORTRAK | 12 |
| FLAT5_1 | 12 |
| GRAYBIG | 12 |
| FLOOR4_6 | 11 |
| CEIL4_2 | 9 |
| DOORSTOP | 8 |
| STEP6 | 8 |
| CEIL5_1 | 7 |
| RROCK03 | 7 |
| STEPTOP | 7 |
| SUPPORT2 | 7 |
| BROWN96 | 6 |
| FLAT22 | 6 |
| FLOOR4_1 | 6 |
| SILVER2 | 6 |
| FLAT5 | 5 |
| FLOOR7_1 | 5 |
| FWATER1 | 5 |
| STEP5 | 5 |
| TLITE6_5 | 5 |
| BIGDOOR6 | 4 |
| BRONZE3 | 4 |
| CEIL1_3 | 4 |
| CRATWIDE | 4 |
| EXITDOOR | 4 |
| FLAT19 | 4 |
| FLAT5_2 | 4 |
| FLOOR1_6 | 4 |
| GATE3 | 4 |
| GRAY4 | 4 |
| GSTLION | 4 |
| ICKWALL2 | 4 |
| LITE5 | 4 |
| MARBFAC2 | 4 |
| MARBFAC3 | 4 |
| SILVER1 | 4 |
| SW1DIRT | 4 |
| WOOD3 | 4 |
| MIDBRN1 | 3 |
| SPACEW4 | 3 |
| TLITE6_6 | 3 |
| WOODMET1 | 3 |
| RROCK10 | 2 |
| RROCK16 | 2 |
| SLADSKUL | 2 |
| SUPPORT3 | 2 |
| SW1LION | 2 |
| SW1SATYR | 2 |
| WOOD4 | 2 |
| CEIL4_1 | 1 |
| CRATOP1 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| FLAT9 | 1 |
| FLOOR0_3 | 1 |
| FLOOR7_2 | 1 |
| GSTGARG | 1 |
| GSTSATYR | 1 |
| MIDBARS3 | 1 |
| RROCK14 | 1 |
| SLIME16 | 1 |
| STEPLAD1 | 1 |
| SW1BRN1 | 1 |
| SW1EXIT | 1 |
| SW1WDMET | 1 |
